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Messages - Ymedron
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StevenM, I see... I hadn't noticed they were recycled. D:

Alternatively of course one could take care to render the pokemon sprites themselves so that they never touch the borders. I think the tangents really hurt the last image, at least more than what the extra two lines of pixels help.

Pixel Art / Re: First step on pixel art
« on: July 27, 2014, 02:57:21 pm »
That's true, though I'm always wary of giving absolute rules when it comes to that... Depends on the artist's intent, and making everything max contrast is just as bad as not having enough contrast at all!

More contrast is obviously more fun to look at, and grabs attention as an individual piece. Just have to be careful not to ignore the surface qualities of the object.

Pixel Art / Re: First step on pixel art
« on: July 26, 2014, 10:23:52 pm »
Drazelic, you might want to specify why you advise Cysai to make everything shiny.

I like the jar, it is rather adorable. The cork is hard to read, I recommend exaggerating it (if it's one of those old style push-in corks, make it poke out of the bottle silhouette. If it's one of those screw-on corks, you can make it almost the size of the top of the jar to clarify itself.
If it's some other kind of cork then... er...

I made a slight edit to dragondedino's mockup - just widen the spotlights by one line on each side to clear the tangents.

Pixel Art / Re: New to this community
« on: June 03, 2014, 11:00:32 am »
Ctrl-paint is of course a good stop for digital and traditional drawing stuff.
Especially check out this one:

The main problem in your art, that I can see, is that you're not building your forms. When drawing from imagination it's important to build your forms from basic blocks (spheres, cylinders, cubes...), as those are easier to imagine in 3d.

The best tutorials to learn from are generalist advice. Recipe-style "first draw a circle, then draw a line..." tutorials only serve to trap you in the long run in notions of needing a recipe for everything.
I'll list some other tutorials I've learned from. Take them in at your own pace.
-- (further parts in artist's description) (same deal here)

Lastly, I'll do a redline of your old drawing to point out some stuff.
DO NOT study anatomy from my drawings! I've probably made mistakes in it, and I don't want you to repeat them!
FOR EXAMPLE: the thighs are likely way too long.

Challenges & Activities / Re: The Daily Sketch
« on: June 02, 2014, 11:06:57 pm »

Challenges & Activities / Re: The Daily Sketch
« on: May 28, 2014, 01:30:14 am »
Legs, buutocks and a dragonhead.

Pixel Art / Re: [C+C]Some small sprites
« on: May 26, 2014, 06:42:32 pm »
although I don't want to make him too cute, because there wioll also be some pretty dark sides to the game(killing your co-op partners to open the doors of hell and such  :lol: ).
If anything, cuteness makes the darkness even darker. It's basically about setting an assumption and then pulling the carpet from under your feet.
Of course, if you don't want to startle the player with the darkness, then need some foreshadowing of things to come.

I think the very first sprite was so liked because of the tiny eyes on a big blocky head. (however, it also calls to mind Fez... though there are only so many ways to do a mouthless noseless simplistic sprite... character.

Of the newest set, I think I like the third from the left maybe. Removing outlines entirely limits the type of backgrounds your character can be in front of, as the skin color merges with a light sky color.

Challenges & Activities / Re: The Daily Sketch
« on: May 22, 2014, 10:50:14 pm »
(i bet you were playing er um... a persona game.)


Pixel Art / Re: Tarspawn sprite
« on: May 22, 2014, 12:22:38 pm »
How this for the legs?

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