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Messages - EddyZ
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Pixel Art / Re: Isometric explorations
« on: January 30, 2019, 02:34:10 pm »
I think, this is a nice one. I like this style. :y: In fact the most regular pine-trees (i know) have a thin and tall trunk. Also the bark is often in a redish brown.( - idk if its a seasonal thing or just the age of the tree but sometimes they have a gradient from the top/brown to a dark grey color on the bottom.)

2
Pixel Art / Re: WIP Spaceship banking animation
« on: January 08, 2019, 05:44:06 pm »
a quick edit on your ship.
it's like pyxelbit said. imagine an axis going throu the middle of your spaceship. in that case it is the red line.


i hope this will help you a little bit.

3
Pixel Art / Re: First time making a big animation
« on: November 08, 2016, 01:00:00 am »


Maybe this will help you. I did a fast edit on your last animation.

It's an easy way to create a walk-cycle. Fix the front leg (in this case,the right one) and animate it completly.
Mark every position of the leg with numbers can help a lot. Now you can use the positions of the right leg, to animate the left one.
Take a look at the frames, in this case you have 8 frames. Split the number of frames(half), to know the opposite position like:

Frame:
1234 | 5678
Position Right Leg:
1234 | 5678
Positon Left Leg:
5678 | 1234

If the right leg starts with Position1 in Frame1
Then the left leg starts with Position1 in Frame5

You can try the same to the Arms/Hands
I hope this will help you.


Notice: I also did the same with her head
__________________________
Frame:
1234 | 5678
Position Head:
1234 | 1234
__________________________

Sorry for my bad english, don't used it for a long time  :-[

4
Pixel Art / Re: Pokemon-Trainer Backsprite [WIP]
« on: March 29, 2013, 01:15:22 am »
Thanks, that will help me a lot.

Quote

I like the edit of his clothes very much :o, but in my opinion his face is too Childlike.
I am trying to create a pokemon-game that is more serious.  :)

Quote
3. The light in all battle sprites comes from top left, to my experience. Your character has it come from top-front, which deviates from the style. 4. His pose is quite awkward - he seems flyswatted, as his arms are going in two directions without much reason behind them. An option: Extend the left arm, making it look like he is preparing to throw the ball like a pitcher.
However, you need to adjust the rest of his pose as well, as it seems powerless otherwise.
The main point here is to avoid 'mirroring' the pose without reason.

Thats a good point! it also will help me.
I will try to correct the pose and some of the colors.

5
Pixel Art / Pokemon-Trainer Backsprite [WIP]
« on: February 05, 2013, 11:26:50 pm »
Hello folks  :)

I'm working on a Pokemon-Game (Fun/Fanproject)
But I am in Trouble with the backsprite(s) of the Trainers...
Every time I try to create some backsprite I get enraged, it looks very creepy...

I dont have much experience with anime/manga drawing
maybe this is the reason.

I try to flow in a little bit of my own Style.

This is the Frontsprite


And the Backsprite[WIP]  :yell::
Update:


Old:


My reference:
http://i208.photobucket.com/albums/bb275/hawkfire42/hgss-trainers-back.png
It looks like, Game-Freak used a Template for a lot Trainerbacksprites. (same pose)
Thanks for Help
(sorry for my bad english)  :lol:

6
Challenges & Activities / Re: Totem Pole!
« on: October 13, 2012, 12:03:40 am »
Hello folks,
I'm very new here and I hope it's okay that my first post is in an activity-thread.

here is my try:

one for blune  ;D

(sorry for my bad english xD)

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