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Messages - Danik
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1
General Discussion / Re: Pyxel Edit pixel art editor
« on: September 24, 2013, 09:50:03 pm »

Oh, I see.  Well, how about this:   What if, when you right click on an empty pixel, it auto selects the eraser for you, and when you right click on an opaque pixel, it auto selects the pen tool and that color?
Yeah that could work...

Also, I did have a little trouble pasting in my activation for the updated version, so the bug or whatever quirk it is, still exists.
I did what I described above though, and it lit up the activation text, so not too troublesome.
That's odd. Which OS are you on?

I don't mean to be annoying, but I've been working on some terrain tiles today, and I've got another suggestion for Pyxel Edit, if you don't mind hearing it.

Often, I'll decide to alter a single pixel or two on a specific tile, and though all tiles with that index are updated, other tiles, which are almost identical, but have been altered for different situations i.e. edge tile, edge tile with bottom, edge tile with top detail, etc,.. These tiles I need to remember to update later, while observing the latest revision side by side with it.

Is there a way to turn on and off a secondary shared index? And if not, might you consider adding such a thing?
Example: *Index On* Basic tile created, *Index Off* situational detail added, *Index On* minor pixel adjustment made (pixel is added to the same coordinates in all, all though tiles aren't copies).. and turned on and off again later as needed..
You are not the first to suggest such a feature. I'm not sure how practical it would be though. I could imagine maybe selecting multiple tiles in the tileset somehow and draw in all of them simultaneously.


Got it working.

Out of curiosity, how do the default shortcuts compare to whatever shortcuts are used in other programs? I hope I didn't teach myself a bad set of muscle memory with my own set of custom shortcuts on graphicsgale.  :yell:
Glad it worked out for you.  :)
I'm not sure how standardized the shortcut keys are, probably not that much. I have tried to follow Photoshop as often as possible though.

You don't need to do any blending. Just pick the pixel value of the transparent pixel, so you can paint with it like any other pixel value. Solid or fully transparent. Or am I missing something?  ??? I don't think the colour picker is really usable in its current state.
The idea is currently that the picker only picks the color, and not the opacity. The thing is that I plan to add an opacity slider to the pen tool, which would require alpha blending. If the pixel values would just be set to the opacity value it would be pretty counter-intuitive (drawing with low alpha would erase previous pixels), although it could work like that in a second mode.

2
General Discussion / Re: Pyxel Edit pixel art editor
« on: September 23, 2013, 12:26:19 pm »
I have a suggestion.

So I like that you can right click on an empty tile to erase other tiles on the canvas, the same way that you can right click on any tile to place it again.
Do you think you could implement the same effect for the pen tool?  I have the habit of right clicking on an empty spot to gain it's 'empty properties' like you would right click on another pixel to sample its color.

Oh, and once again, good work. Great program.  :)

I have been considering that, but drawing "absolute pixel values" makes it impossible to draw with opacity, blending a brush color with the existing color in the canvas. Right now the current color is always fully opaque, although alpha drawing is not implemented.
Maybe I should make it an option of the pen tool though, to either "blend" or "set" pixels.


Cool an update.

Zoom works great now. :)

Got to second Poli about being able to colour pick transparent. It took me a while to figure out why the colour picker wasn't working as I expected.

GUI nitpicks:
Palette panel column count looks to be fixed at 12. Can be clipped is the panel width is reduced. It'd be nice if a fixed column count was configurable per project to best suit the chosen palette as well as an option to fit panel width. Failing that a fixed value of 16 would be nicer than 12 as many palettes are built around power of 2 length ramps.
Tool settings for pen tool, brush size and brush shape (brush construction related) are separated by line style (stroke related). This is the kind of thing that bugs me. :P
On-canvas brush preview draws over the top of the tile grid lines.
It'd be cool if there was an option for tile indices to show when using tile-oriented tools but remain hidden when using pixel-oriented tools. The button in the tile draw tool options kind of suggests this.

Small bug:
If you toggle the tile indices flag with the hot key the menu entry doesn't reflect the current state of the flag.

Yeah, the palette needs some work. My plan is to make the width configurable per document, just like with the tileset width. Possibly the number of swatches will also be fixed, so that you can structure the palette more freely.
Good point about the line style, I will move it to be more logically grouped.
Hmm, yeah. Myabe it's a good idea to hide the tile indices unless using the tile tool...

3
General Discussion / Re: Pyxel Edit pixel art editor
« on: September 23, 2013, 12:17:14 pm »
I just got myself time to poke with this editor since I just got my not-sucky computer up and running. For some reason my activation code does not work  :ouch:
There was a bug in the last version that made activation break for certain special characters, it should work in the latest version (0.3.101). Sorry about that!

If that does not seem to be the problem let me know and I'll look into it further.

4
General Discussion / Re: Pyxel Edit pixel art editor
« on: September 16, 2013, 08:15:05 am »
Thanks :)

Say, is there a way to remove or set the undo limitation?  I'd really like to be able to undo all the way to the opening of the file, if possible.
Sometimes I end up wanting to see how something looks and 50 clicks later, find I've gone on a bit too far.
There's no way to change that for the user at the moment, but I could make that a configuration option.

5
General Discussion / Re: Pyxel Edit pixel art editor
« on: September 15, 2013, 08:41:26 pm »
Looking good.  ;D

6
General Discussion / Re: Pyxel Edit pixel art editor
« on: September 14, 2013, 04:12:02 pm »
You've got my support!

I'm a newbie, so if any of you other guys have some good tutorials or anything to work with, no matter how simple, I'd be thrilled to do them.
Thanks! Do you mean tutorials for Pyxel Edit in particular or pixel art in general?

7
General Discussion / Re: Pyxel Edit pixel art editor
« on: September 13, 2013, 11:40:36 am »
A percentage sounds weird..
Milliseconds is pretty much standard, so it's best to go with whatever people are used to.
What I mean is having a base frame duration (in millisecs), but making it possible to make some frames longer or shorter with a multiplier.
Of course I could also just have one frame duration per frame but that is more unwieldy when you only care about the overall speed, which I think many people do. Being able to change the base duration means you don't have to change each frame separately.

How about a base "tick" duration with per-frame duration as an integer number of "ticks".
This is basically what I'm thinking of, only with more freedom for fractions of ticks. 1 tick = 1.0 = 100%

8
General Discussion / Re: Pyxel Edit pixel art editor
« on: September 12, 2013, 11:11:03 am »
Is there a way to make an animation by importing several gif frames made outside of Pyxel Edit? Everything's drawn already, just need to place each frame.

Also, it would be really helpful if you could implement an option for different frame rates per frame. With this feature I could replace my current animating software with yours. Thanks!
There's no support for importing animated gif's yet unfortunately, so you'd have to convert it to separate files or a sprite sheet and then import it.
Per-frame delays are a possible addition. I'm thinking of still having the base frame delay, but adding delay multipliers per frame (as a percentage), that way you can easily change the overall speed of the animation.

Booted into windows and tried it and the lag between zoom levels isn't so noticable, so it's probably just Wine.
With exponential zoom levels it'd probably be tolerable.
I see, good to hear. I will fix the zoom levels.

9
General Discussion / Re: Pyxel Edit pixel art editor
« on: September 09, 2013, 04:37:51 pm »
All zoom levels. When I spin the mouse wheel a number of clicks it redraws every intermediate zoom with a half second delay for each. This isn't helped by the apparent linear scaling of zoom steps. Exponential scaling is most desirable for me (eg. 0.25, 0.5, 1, 2, 4, 8, 16, 32), or step through a custom list of zoom levels like in GraphicsGale.
If this isn't normal behaviour then it might be that I'm running it on linux by way of Wine, given that Air has been abandoned on linux. If only this were ported to Haxe for a native linux build.  :P
Half a second sounds painful... is it as sluggish when you pan around the canvas?
I'll change to exponential scale levels, good idea.

10
General Discussion / Re: Pyxel Edit pixel art editor
« on: September 08, 2013, 08:54:07 pm »
Thanks for the feedback, Surt.

Nice to see it's got docking panels now.

The slow animated zoom is really horrible.  :ouch: I want to zoom in on an area by ticking the mouse wheel up 3 times and be immediately zoomed in 8x. I want to be able to instantly zoom in and out to any desired zoom level. I don't want to be furiously spinning the mouse wheel for a minute.
Do you mean at high zoom levels, like over ~2000%?

The palette editing workflow needs a lot of work. I can't find any way to merge colours, or to manually reorder colours. Opening up the colour selector and changing the colour doesn't change the palette entry, awkwardly need a special duplicate colour selector from the menu. The current tool colour swatches are right over the opposite side of the screen from the palette so a lot of travel for colour work.
Yeah, I agree the palette has been overlooked. It's almost the same as in the old free version. It needs work.

Is there no repeating tile view/editing for working on seamless tiles? This seems to me to be the single most natural feature for a tile-oriented editor.
How do you mean? You can place a number of instances of a tile and edit it seamlessly. Press W or Tab to see placed tile indices.


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