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Messages - Parkerbaby
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1
General Discussion / Re: Pixel-Gameart Appreciation Thread
« on: May 22, 2017, 05:03:30 pm »
----Quest for Glory I and II, before the addition of hundreds of colors caused the art to look blurry and indistinct. ----

Quest for Glory I: So You Want to be a Hero


Quest for Glory II: Trial by Fire


---Artwork by Eric Chahi----

Future Wars


Out of this World



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General Discussion / Re: Your Favorite Artists and Why
« on: February 23, 2017, 05:17:02 pm »
I'd imagine no work would fire someone for viewing the images in this thread. Those are certainly not 'indecent images of children' and shouldn't need to be marked NSFW, as they are fine art. But do as you wish.

As for the topic, my favorite has always been van Gogh. There is just something about his paintings that resonates with me. His style brings to mind the adjectives bold, harsh, hard, masculine.
His expressive use of colors and defined brushstrokes actually parallel techniques used in pixel art in some ways, especially his more pointillism-esque works.

To me this is the ultimate of his self-portraits: https://upload.wikimedia.org/wikipedia/commons/4/4c/Vincent_van_Gogh_-_Self-Portrait_-_Google_Art_Project_(454045).jpg

3
General Discussion / Re: Aphantasia - not having the "mind's eye"
« on: May 07, 2016, 11:39:56 pm »
This is really interesting to me. I actually thought I was rather deficient in the matter, mainly because I play chess and always hear about people "visualizing" the board, being able to work through variations in the mind as if it were a 2d diagram on a computer monitor.

My experience is much like Helm's. I picture vague bits here and there, they're hazy and hard to grasp. Some things are easier to picture, such as the sunset or birds or something. With those I could picture at the highest level, I'd say.

In chess, I've never been able to "see" a board mentally--whether it has pieces or not. I can instead kind of 'feel' where the pieces are in my mind and work through it with only hazy spatial definition of the pieces and no actual board pictured in my mind.

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General Discussion / Re: New game is ready! The Way!
« on: April 18, 2016, 02:57:25 pm »
Another World is my favorite game.
I don't know what you mean by "ready." It's done?
A problem I have with the animations is a lack of fluidity in transition between running/walking/turning. The key to games like Another World and Flashback is the fluidity of transitions in the animations to go along with the rotoscoped animations.
I also think some of the animations don't have sufficient force--as in they're lacking in key frames of impact.

edit: I saw in the description it will be available next month, so nevermind.

5
Challenges & Activities / Re: GDC Art Jam
« on: March 20, 2016, 03:11:54 pm »
Can you caption who are the people?

6
General Discussion / Re: Official Pixelation Skin!
« on: February 23, 2016, 04:06:53 pm »
In the title of the Re: part at the top of posts, the 'l' and 'i' are identical.

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General Discussion / Re: Official Pixelation Skin!
« on: February 22, 2016, 01:49:08 pm »
Great color scheme. The images I've been seeing for weeks look so much better now that there isn't such a bright backdrop.

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Pixel Art / Re: Minotaur Monk
« on: September 25, 2015, 02:30:18 pm »
I wouldn't say it's a quirk of human evolution. Plantigrade anatomy has benefits such as maximum stability, which is useful when walking upright being as massive as humans are. And it's also featured in many mammals including bears and raccoons.



Also, assuming this creature evolved to be bipedal rather than magically becoming bipedal (though even if it were to magically, anatomical changes would have had to be made on the fly such as spine curvature and foramen magnum position), it would have likely been subject to similar selection pressures as the early Hominids and thus would have developed similar plantigrade feet rather than extended 'feet' with high ankles/backward knees--barring the impossibility of this evolving due to historical constraints, the specific specialization of the hoof, but in that case, certainly bipedalism couldn't have evolved in the first place.

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Pixel Art / Re: It's just a Bug Phase.
« on: September 14, 2015, 12:54:25 pm »
The dithering is seriously not working for me on the portrait. There must be a better way to paint it than like that. It doesn't blend well and makes it look fuzzy in places.

10
Pixel Art / Re: [C&C] I post for your review
« on: September 14, 2015, 12:52:06 pm »
My first thought about the rock wall is maybe it is too bare. So you could extend the rock-highlights up alongside the lava stream. It could make it more visually interesting but it's a judgement call whether it makes it too noisy for a background.

I scribbled some in to see how it would look.

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