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Messages - philippejugnet
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1
Pixel Art / Re: [WIP] Bard
« on: May 24, 2017, 03:19:04 pm »
Looking good! I see those tree spirits :-*

I think overall there is an issue of fairly uniform lightness and detail. Try to compose not only with shapes but also light and shade. At the moment the whole thing is a bit flat. Due to the composition and the detail my eyes are really just drawn to the points of his feet which is probably not where you want me looking, the composition as a whole is quite good at directing you toward the main figure but once you get there its just a whole bunch of arrows pointing down.

The pixel detail is all looking very solid! Just take a minute to step back and look at the image as a whole and figure out where maybe you can pixel a little more softly or sharply to draw the eye to the important things.

Edit: Colour wise I also think I'd really like to see those reds elsewhere, the elements all feel a little bit disconnected.

Hey =)!

The reason for the red is because it's from this character from League of Legends, Bard. I like the red tones I used tho :( ( not sure what you meant ).




So, what I've changed was:

- removed the top below his legs, but still not sure, I don't quite like it, it's kinda square-ish now. I think I'll try to make the
legs more fat.
- added more concept to the meeps ( that's how they're called, the character is inspired by mononoke hime, they really look like the kodamas, which I love :p ) to connect the image a bit.
- changed the mask a little bit, but didn't quite like it.

I'll try to add a firefly effect near the meeps.



The reason why the background is so flat, it's because I like the Terese Nielsen flatty style, so it was on purpose.

Thanks! =)


2
Pixel Art / [WIP] Bard
« on: May 23, 2017, 01:41:38 pm »
Hello there Pixelation! long time no see =).
Not sure if another introduction is necessary, I think some people from pixeljoint know me :p.
Anyways, I should be almolst finished with this one. Criticism and suggestions are very much appreciated!



Thanks =).

Phil-J

3
Archived Activities / Re: Secret Santa 2012
« on: December 24, 2012, 03:09:36 pm »
Thanks a lot Phillipe, its beautiful, and yes I would pick it up. Merry Christmas Basketcase!
ROFL!!!
would you pick it up now?  :D :D :D :D

the dragon was Dr.D's gift to me, which I loved :D

4
Archived Activities / Re: Secret Santa 2012 - Sign Up Thread
« on: December 17, 2012, 10:39:43 pm »
I think I'm starting mine today  ;D
no dude just die I have done a gift and already finishing the second one '-' I dont like the first one tough... :p

5
Pixel Art Feature Chest / Re: Mountain landscape
« on: December 01, 2012, 01:28:19 am »
And in the case it was philippejugnet's thread, keep in mind that the quoted message would have earned you a strike. The first rule of Pixelation is to not be an ass. If you - or anyone - do not like philippe's propensity to not finish his pieces, feel free to not give him critique. There will be no more of this bullying.
not posting is not a synonym of not finishing, and giving advice and critique should help the artist or the piece be better?
cant believe I am leaving another community because of this-tha doesnt mean I am not gonna finish my secret santa piece-


----------------author-------------------
the overlapping wasnt really well done, they look flat, try to do as I showed you in my edit.

6
Pixel Art Feature Chest / Re: Mountain landscape
« on: November 30, 2012, 04:37:21 am »
Big pieces need DETAILS and lots of COLORS! pixel art does not have auto-gradients and stuff like that to make everything look smooth, so you have to add these details ^^.
First of all, the mountains should go more blue as they fade into the background.
for the clouds try simple shapes at first and refine it :D
I dont have much more to say, I think the image speaks for itself  :P






and make sure they are panoramic :p (TERRIBLE EDIT!!!)



7
Pixel Art / Re: Loof Waterfall - REMAKE
« on: November 25, 2012, 10:37:39 pm »
What you are doing now, it seems, is taking whatever you first come across and running with it, refining, rendering and detailing a (mostly) poorly constructed image. I would take a step back if I were you and look at this on a foundational level, really thinking about form in perspective and how the light hits it.

Not much of a sense of scale is shown in the perspective, which seems unplanned, and as PypeBros pointed out the construction is a bit flat and wonky. For perspective, I would recommend an upshot (looking up) for this one if they are large, at least something that looks less "isometric" for the downshot you have now.

As far as composition goes it still looks a bit squished. The easy way out I think is to increase the vertical space above the pots, with perspective in mind.

The other individual objects are rendered nicely and with a suited palette, but in the image as a whole, it looks like details besides the 2 big pots are competing for attention. The water is rendered as if on a very large scale, with the apparent thinness of it and the way it bends straight down. I would expect some curve at this small scale. (small vs big scale refs)



Instead of making a direct edit I sketched out (very roughly and quickly) several thumbnails messing with perspective, lighting, atmosphere, scale etc. just to give you a few ideas of what can be done, and examples of said lighting used to lead the eye. Later on you can have a busy composition but you have to keep the values in mind.

If you aren't going to change this image drastically or make thumbnails of a piece, try it on another sometime, or in the future if you're going to remake this remake. It makes good practice, for me as well as you. Try many different takes on the same idea. If it looks like you've run out of steam you may have to deviate more from the first few tries. Admittedly it's not ideal for the purposes of pixel art, but, if anything, it makes a good reference for the full-scale image.

Keep on practicing! good luck man!
wow, your thumbnails are really good looking! I like them all :D. But I think I went too far with the piece for leaving it incomplete, I can do 2 versions and post them both. Thanks for your time and tips.
update:


ah, and I will post the new one here too.

8
Pixel Art / Re: Loof Waterfall - REMAKE
« on: November 24, 2012, 11:18:04 pm »

I'm not a perspective guru, but the holes of the pots seems off to me.
afaik, at corresponding horizontal positions (i.e. 1/4th of center-to-edge, in both directions), the "circle" should intersect the vertical guides at points that are on the same fading line ...

Thanks! I have fixed it, I won't post it now because it was the only think I have done different, tommorow I will post updates  :P

9
Pixel Art / Re: Jinn, the Dragonclaw
« on: November 23, 2012, 07:15:23 pm »
hey, not quite sure what is the black diagonal line, also the front arm should have some higlights to pop up more
best
Thanks guys for the help, I think I might re-do it.
The black line is a rope.

10
Pixel Art / Re: Loof Waterfall - REMAKE
« on: November 23, 2012, 11:16:33 am »
Looks a lot less "squished" with the larger canvas size, so definitely a step in the right direction there :)  I'm just curious though -- how is this a "remake" of that other piece?  While both involve water falling from a high place to a lower place, that's mostly the only similarity I see.  Not that it's a bad thing at all, but I think this stands as more of its own piece than a "remake".

I hope you'll finish and refine this, because some elements of the piece will only look good with polish (the leaves, that brick in the water, and the floating flowers, for a few examples.)  G'luck, will watch for progress!
the remake is kinda like how I would do it nowdays with a different idea but from the same start ^^.

Super17 :D thankyou for your time ^^ here's the update, I think I get it now  ::)

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