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Messages - king_bobston
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1
There's already at least two people/groups making games based on Towergirls.
https://www.patreon.com/towerKC
https://www.patreon.com/Towergirls

I'm assuming from your post that you're neither of them, is that correct? If so, how is your interpretaion set apart of those two?

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It's a series known for horrible adaptations, whether it's in the form of a manga or video-game.
Just jumping in to say that I hope this is a typo :P

3
Pixel Art / Re: Anatomy Practice
« on: January 01, 2017, 02:52:28 pm »
Proko is great, like 0xDB already suggested. Drawing gestures can help you a lot to improve your figures poses!

Other than that I suggest drawing boxes and other really simple 3d forms to gain confidence and learn to think 3D (even if what you draw is 2D), ideally look around for objects around you to draw on paper.

You can then try to arrange simple forms like these to make figure dummies, like a ball or egg for the head, a cube for the torso, etc. There's a lot of possibilities here! (also this is construction, Hamptons book is really great in this category and you can apply what you learn from it to any kind of figure).

Also make simple stickman like figures to study the overall proportions and from there go to more details.

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Pixel Art / Re: [wip] Gameboy stuff, c&c is appreciated.
« on: June 01, 2013, 03:29:44 pm »
@hawken
I know. I remember thinking about it but decided to shorten it the way I did. Sadly I can't remember my reasoning so I assume that it wasn't reasonable at all  :lol:. I'm not statisfied with the hole title-screen, so I'm going to fix it anyways when I hopefully have more time.

@Ryumaru
Thank you! Right now I'm just messing with the palette. Sprites are momentary my biggest problem to get right (imho), but I'm going to try it!
I took a look at the commercial critique thread and it's accompanied challenge, it sure looks interesting and I will fallow their course.

I hope it doesn't take me to long to post new stuff, but I'm currently moving so I can't promise anything.

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Pixel Art / Re: [wip] Gameboy stuff, c&c is appreciated.
« on: May 13, 2013, 06:22:45 pm »
I've made a new mockup with these tiles to compete in this competition.

Also the pixeljoint link is here.
I'm not very happy with the titlescreen.
Also I tried my hand at some sprites


and to do something like a swordslash

and a little interface with portrait


I'm currently struggling with stairs, how to make them interesting and how to make them work on cliffs.


problem is that the front and back stairs on the cliff is uninteresting and that the side stairs doesn't work with anything higher that a 1 tile high cliff.
I could add some shadows to the front and back stairs, but then I would have the same problem as with the sidestairs.

Would be dope to get suggestions and examples to this problem plus of course any c&c to everything posted.

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Pixel Art / [wip] Gameboy stuff, c&c is appreciated.
« on: April 28, 2013, 03:45:07 pm »
Hello!
I'm trying my best with 4color stuff to improve my pixel-technique and thought that the most fun way is to immitate some GB graphics.
So I'm doing some GB-graphics every now and then.
I will crosspost them here and on pixeljoint to get critique and opinions.

I plan to update this header every now and then with new and updated stuff.

As first six portrait variations I did with a mirror:
(old)

I intend to use the middle bottom as avatar here, on pixeljoints forum and their gallerie and want to make sure I haven't done any mayor mistakes.
(current)


Here are some 16x16 tiles done throughout the year. I had to sort them somewhat, otherwise I would have posted them sooner.


And to view them in some context a few mockups:


Note that I have made some edits and extras in the mockups which I haven't make in the tiles, yet (the shadow from the font, two sprites and the portrait).

Some of the stuff I learned from or used as reference:
http://www.pixeljoint.com/pixelart/42309.htm
http://www.pixeljoint.com/pixelart/42344.htm
http://www.pixeljoint.com/pixelart/72156.htm
http://www.pixeljoint.com/pixelart/76736.htm
http://images3.wikia.nocookie.net/__cb20120430134851/elona/images/0/0e/Dragon_Slayer.png

I used the Game Boy Turns 20 challenge palette plus transparenecy.

Also I can't say how active I will be, so sorry in advance if it takes me some time before I read your comment and/or critique.

7
General Discussion / Re: Ramblethread! A brainstorm approaches!
« on: October 04, 2012, 07:29:49 pm »
@Grimsane:
Did you make an own thread for this?
If yes, where?
And if not, will you make an own thread?
I want to try it but I don't want to derail the "ramble".  :)

@Helm:
I learned more from this ramble than from many tutorials.
Thank you for your work!

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