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Pixel Art / Re: Catch up
« on: December 03, 2014, 02:20:11 pm »
Sweet, thanks for the feedback folks. I'll re-work these with some restricted colour pallets.
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guy on the far right reminds me of Adam Savage from MythBusters
If its a real font, type it out with no anti-aliasing on, or if you can't just make sure its the right scale, and then do a pass with pixels and make it one character at a timeHeh, this was grabbed off of Blambot last thing. It's only there as a placeholder
Wow. I love the collar. I didn't even think of doing that.
are you using any particular game creation tools? ie a WYSIWYG (what you see is what you get) game engine? hope you persist and make at least a game demo, your art style and the visual narrative it alludes to is interestingAt the moment I'm just working on character creation and building the worlds they will populate. So, it's all concept art and doodles in photoshop.
seriously what are you using to pixel? there is transparency all over the place which kinda breaks the pixel style of it, and it doesn't need that many transitioning shades for that size sprite
also i might add there are quite a few issues on the 'voodoo boss' sprite even after adjusting it close to the above edit, the banding especially on the shirt as Chis pointed out, some shading on the head, the outlines, but overall the sprite has a nice readable toon style.
hope it addressed some of the issues and helps you improve it.