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Messages - Rydin
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Job offers / Re: [PAID] Pixel artist needed for 32x32px game icon
« on: August 17, 2020, 08:29:02 pm »
Sounds fun!

2D & 3D / Re: Voxel Editor+Animator Options...thoughts?
« on: August 08, 2020, 06:08:07 am »
I am also wondering this same thing actually...

Pixel Art / Re: [WIP] Deep Rock Galactic. Portrait
« on: August 08, 2020, 06:06:57 am »
It's difficult to explain why but The very first thing my eyes do when I see the reference photo is this:t

This may give you insight on your piece.

Pixel Art / Re: Always has been remade meme
« on: August 08, 2020, 05:58:59 am »
The text is breaking all the rules...
I like it.   :crazy:

What does it mean to capture a meme with pixels?

Pixel Art / Re: Breathing animation
« on: August 08, 2020, 05:57:31 am »
To do this properly, you will have to redraw most pixels each frame. It will be lots of work that nobody else will do for you. Welcome to the discipline of pixel art. Stay focused on your vision and you can crush each frame!  :y:

Pixel Art / Re: Isometric walk cycle vs "flat"
« on: August 08, 2020, 05:55:51 am »
One of the main things to consider is that the entire body moves while walking.
Shoulders, head, body, nose, eyelids. Each body part should move each frame.

Pixel Art / Re: [WIP] Catgirl
« on: August 08, 2020, 05:54:42 am »
Anatomy-wise, the only thing I notice is she has a boney butt.

Challenges & Activities / Re: Hexquisite Corpse 4 (on pause)
« on: August 08, 2020, 05:51:50 am »
Haven't given up on this. I'll try to contact Indigo right now. Keep moving team!

General Discussion / Re: Has anyone heard of "Eiyuden Chronicle"?
« on: August 08, 2020, 05:50:26 am »
Sounds cool, where can I find more information?
I used to play Suikoden a lot as a boy. Good times.

Pixel Art / Re: Chess Set
« on: May 09, 2020, 09:49:14 pm »
Very subtle suggestion: have the white knights face one direction and the black knights face another direction. It will make implied lines. Human viewers can't help to follow where things are pointing so right now with all the knights facing the same direction there's lots of energy moving to the left side of the screen. This little adjustment will help it feel balanced.

Also if white to play: h3

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