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Messages - Cupcake
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1
Pixel Art / Re: Waterfall?
« on: August 10, 2012, 07:09:46 am »
If you're planning to animate this and want it to be realistic you could go look up some videos of waterfalls - they tend to be nearly-static visually where the water is thickest, with most of the motion being in sections where the water falls in thick drops. I think for what you have here there's nothing wrong with going with the typical convention of scrolling light/dark waves, it's a fairly stylized little scene already.

Either way I'd add more mist where the waterfall hits the pool, something like:


2
Pixel Art / Re: Ye Olde Walk Animation (4 frames)
« on: August 07, 2012, 10:48:45 pm »
Right now the splayed-out feet during the "still" frame of the walking animations is really jarring. It'd look good on its own, but in motion, with the difference between it and the other frames, it stands out.

3
You're off to a good start! :)

R1k has some good advice, and I want to reinforce the shading suggestions - you're doing relatively little with shading so far. Don't be afraid of it! Shading is an excellent way to really define the form and volume of an object or figure while relying less heavily on your linework.


This is a messy edit, I haven't reworked the fine details like you really ought to with pixel art, but I think it gets the idea across!
You'll also notice that my colors follow the hue shifting advice r1k gave you. Generally speaking, you want the shadows to be a contrasting color to your light source and your highlights to take on more of the light's color. "Default" for this tends to be yellow highlights/blue or purple shading. This is because most common light sources tend to be yellowish - like sunlight, for example!

You should try playing around with color and contrast, see how an image changes when you alter something... for instance, here's my above edit, but with the warm/cold shifts for the shadows and highlights reversed.


4
Pixel Art / Re: Robo-Puzzle Platformer
« on: July 17, 2012, 02:52:34 pm »
Woops, I should've been clearer about that. That won't be the actual rate of motion in-game, that's just something I banged together last night to see how the frames looked. It'll be faster with less space between steps in-game. I may increase the frames to make it smoother though, I'm uncertain for now - I wanted to start with something a bit stiff and robotic.

I tried playing with the colors in a few different ways...

They all have the contrast between highlights and shadows increased, with the top left being nearest to the original, and from there I tried tweaking the color balance. To be honest though I think I still prefer the original palette, this comes off feeling a little off to me but I'll see if I can't get it to a point I like when I'm back from class.

Though the more I look at this the more the top-right variant grows on me. Hmm. I may see where I can go with that.

5
Pixel Art / Robo-Puzzle Platformer
« on: July 17, 2012, 02:53:23 am »
I can never seem to focus on one thing long enough, I swear...

Tiles/sprite for a simple puzzle platformer. I think the idea will be that you have to avoid pressing the big red buttons. This is just a super-simple mock-up for now but I'll be posting my progress here, and I'd love feedback.

Walk cycle! Not a very good walk cycle but hey, I can work on it from here, anyway. I'm not sure the pixely look works, I may go back and smooth out the limbs somewhat.



Less slidey with a bit of lift to the feet, maybe? Still pretty silly.

Seeing how it looks in proper motion... not as bad as I thought, for a robot, at least.

6
Pixel Art / Re: [WIP] Twily and the Firefly
« on: July 17, 2012, 12:25:09 am »
Cute! Her head looks a little bit like a flat object with this latest update - maybe something like this?



You've come a long way since your first posts here! Good job. :)

7
Pixel Art / Re: [WIP]Nivek's Unfinished Sketches
« on: July 12, 2012, 07:49:35 am »
In addition to PixelPiledriver's excellent advice and edit, the eyes on yours look kinda freaky right now because the white is visible all around the iris. People don't really keep their eyes that wide open normally.

8
Pixel Art / Re: Beyblade grass troubles :( help!
« on: June 29, 2012, 05:41:36 am »
Like JonasO has already said, I don't think you can really get that same style of grass down into a single tile. There's really nothing wrong with that, it just makes it a little more complex to make the maps!

So the whole grass effect they have going there really relies on using a single midtone as the majority of the "pattern". When in use you'll want that color to compose most of the grassy area as well.

To demonstrate, I made four quick tiles:

One flat midtone tile, one detailed single-tile, and two tiles meant to be used side by side.
Here they are in use (I think I cheated a bit and flipped some of them horizontally):

And taking it a further (cheating) step forward, I thought it could look better but didn't feel like making any more proper tiles for this so I went ahead and drew in some more variety on top of the previous example.


Just for fun I also did some stone path tiles to see how they'd look with this - again, I kind of cheated and drew stuff on top, so these aren't really proper tiles:

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Pixel Art / Re: Crystal Spider
« on: June 16, 2012, 07:59:24 pm »
Facet, that's a wonderful edit, thank you! What a fitting thing for you to help with. :P I'm not all that familiar with shading transparent, shiny objects like gems, and I struggled to find a good reference for this so I ended up just winging it. I'll definite take into account your edit.

I should've included my references: this was a request and the guy who wanted it included this and this as references. I ended up sort of mixing the two and going for more of a faceted gemstone feel.
The anatomy isn't accurate, I may end up trying to combine the head and thorax when I work on this. Maybe I'll do a more realistic-feeling one and a more fantasy-shiny one, like you suggested, Grimsane.

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Pixel Art / Re: Crystal Spider
« on: June 16, 2012, 09:58:20 am »
Thank you! That's all really helpful advice, I'll try to apply some of it when I get a chance. Looking at it I think I got confused while shading the legs and forgot which one was meant to be where - I don't think I originally intended the weird overlap that's going on on the right.

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