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Messages - locust
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1
Pixel Art / 2d charakter consept
« on: December 24, 2007, 01:32:46 am »
a game idea i drew. 2 charakters, the ninja mantis and the industrial beast...picture radiant silvergun diebythesword 2d gameplay...hehe
its flawed anotomy and linecleanupwise. but its just some ide sketches...trying rendering tech nicks.


2
Pixel Art / Re: Mini avatar
« on: December 23, 2007, 05:58:37 pm »
tiny robot


skullface


little bird

3
Pixel Art / underwater person
« on: December 01, 2007, 11:23:04 pm »
did this tonight, what do you think of it? i dont know what to do anymore...

its pretty stupid...i was thinking of volume and form, therefore the wierd armor thing...turned out real skewed in some places...

update:


edit:

edi2t:



4
Challenges & Activities / Re: Mockup Frenzy #6: Musical Inspiration!
« on: November 26, 2007, 08:07:33 am »
Xeno-Striker: i think its pretty nice. I really like the disayn on the boss there, makes me think of han(treasure, gunstarheroes etc.) stuff n of couse gish, hehe. kewl huds too. for crits; it kinda feels like the shading isnt really finished. the players have outlines and the boss have shadows.

griffy6: didnt you start pixel like 4 days ago ;)

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Challenges & Activities / Re: Mockup Frenzy #6: Musical Inspiration!
« on: November 20, 2007, 06:46:56 pm »
MaDsk8tard: so you made a game of the music video, not the music, as by the video its already interpreted...nice colors.

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Challenges & Activities / Re: Mockup Frenzy #6: Musical Inspiration!
« on: November 19, 2007, 11:33:27 am »
my kinda wip entry


update II,V:

damn it wiggles more than it souls...
its really inspired by a thing i did myself, but its pretty crappy so i post this  instead
http://www.freewebs.com/hemligkod/spangle/07%2007%20%2D%20The%20Last%20Breath%20of%20Tellus.mp3 <-(ctrl-c, ctrl-v the url). The mental health meter is like a timer that goes down constantly and eventually you kill yourself...

song is: "The last breath of tellus" from the album "Diagnose: Lebensgefahr" by Nattramn

great challenge! :D

7
Pixel Art / Re: eggplant enforcer (missed challenge)
« on: November 13, 2007, 11:11:11 am »
So ive started aaing a bit and cleaning up some of the linework. Remixed the colors and did a little reduxion to 16 colors...im not so sure about the vibrantness, i feel more for it when the colors are washed out (perhaps becouse of the lack of shadingskills). Adding a weapon would be nice, a shotgun or a pistol in our left hand perhaps...

8
Pixel Art / Re: eggplant enforcer (missed challenge)
« on: November 12, 2007, 08:31:17 pm »
ok i think ive taken care of the unbalance issue, thanks baccaman.
now for aa...

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Pixel Art / Re: eggplant enforcer (missed challenge)
« on: November 12, 2007, 12:59:42 pm »
yeah, its kindof sloppy linewise...heh

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Pixel Art / eggplant enforcer (missed challenge)
« on: November 12, 2007, 11:58:49 am »
my eggplant enforcer...missed the challenge so i dont care about the color restrix, c&c welcome
<mumble murf, REPORT!...get in line..1.2.1.2.)

editt:
eddit2:
ediyy3:


hey, lol: the gangster eggplant vs the cop eggplant...haha nice
http://www.pixeljoint.com/ws/player.asp?u=eggplanticus.gif

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