1
Pixel Art / Re: Oblique perspective EGA RPG
« on: March 25, 2013, 09:52:08 pm »
Can't say much about the pixel art other than that it looks great. Yeah EGA skin color is funky to say the least, I like variety so I've used a Light Green to Grey to Light Red to Brown color ramp for Caucasians. I save the traditional EGA skin color for tan to darker people but brown skin is probably the most natural looking in the EGA palette.
Like most here I take issue with the text font, while not nearly as bad as fonts seen from those times you still have the same screen dimension constraint of those old RPGs IE. the 'Square Screen' plus Menu/HUD tab which is kind of small and awkward to sentence structures. I'm no stranger to small confines being a proponent of SD-TV and Split-Screen so I suggest the following.
-I'd definitely avoid slanting at low resolutions, it's very rare to see that work outside of large fonts and or high resolutions.
-Using no AA often looks cheap and only panned out well on consoles running on SD-TVs so 2 to 3 colors total applied sparingly would be best on VGA monitors that these games appeared on.
-Lastly have you considered using uppercase only with lowercase being a smaller version of the uppercase shape? This helps greatly in maximizing resolution for 'fancy' text in small low resolution spaces. I admit it's not proper but the combination of fancy, low res, and lowercase really doesn't work well in the long run imho especially for such a descriptive prompt.
Anyway keep up the great work, I would love to play this game if you have any ambitions to take it further.
Like most here I take issue with the text font, while not nearly as bad as fonts seen from those times you still have the same screen dimension constraint of those old RPGs IE. the 'Square Screen' plus Menu/HUD tab which is kind of small and awkward to sentence structures. I'm no stranger to small confines being a proponent of SD-TV and Split-Screen so I suggest the following.
-I'd definitely avoid slanting at low resolutions, it's very rare to see that work outside of large fonts and or high resolutions.
-Using no AA often looks cheap and only panned out well on consoles running on SD-TVs so 2 to 3 colors total applied sparingly would be best on VGA monitors that these games appeared on.
-Lastly have you considered using uppercase only with lowercase being a smaller version of the uppercase shape? This helps greatly in maximizing resolution for 'fancy' text in small low resolution spaces. I admit it's not proper but the combination of fancy, low res, and lowercase really doesn't work well in the long run imho especially for such a descriptive prompt.
Anyway keep up the great work, I would love to play this game if you have any ambitions to take it further.