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1
Pixel Art Feature Chest / Re: Lion Warrior
« on: September 10, 2008, 08:38:51 pm »
Pretty amazing at this point, far beyond anything I could provide valid critique on. However, I did happen to notice that the bar thing in the lion's mouth is missing the reigns... might make things a tad more difficult for the knight, eh? I have to imagine that you just haven't added that part yet, but I figured it wouldn't hurt to point it out.

2
General Discussion / Re: Official Off-Topic Thread
« on: September 02, 2008, 12:11:43 am »
It could be either that you accidently left out information, or that the answer is so simple that my brain has over looked it by looking for a more complex answer. (example: http://www.95suited.com/per.wm lol)
I am curious to see the answer.
K, I know this was posted yesterday, but holy shit... my mind was blown. You must watch this video.

3
Pixel Art / Re: Sucky running animation (need help~)
« on: July 25, 2008, 01:33:28 am »
Who said you needed to download anything?  ;)

http://www.iaza.com/

4
Pixel Art / Re: Skeletroids dump
« on: June 29, 2008, 12:50:33 pm »
The Chumchum guy looks great, but why is there red ambient lighting (unless you plan on putting him only in levels with red lit floors or something)? I think it would make more sense to take that out completely; I mean, try putting him in the area where the screenshot was taken, it doesn't make any sense.

Everything else is really good. :y:

5
Pixel Art / Re: Nuclear Ocean sprites
« on: June 22, 2008, 12:24:05 am »
Hmm, something more like this maybe?

The fin flapping thing is just a stylistic exaggeration by the way.

And thanks for the video, that definitely helped.

6
Pixel Art / Re: Knight
« on: June 21, 2008, 07:14:00 pm »
I think it looks a bit odd that he's holding a sword in both hands. Perhaps a shield in one would look better? I like the style though.

7
Pixel Art / Re: Nuclear Ocean sprites
« on: June 21, 2008, 07:12:53 pm »
Fish swimming:

Again, trying to get out the habit of re-using images. How does it look?
Oh, by the way, the animation will actually be a little slower in the game than what you see here.

8
Pixel Art / Re: Nuclear Ocean sprites
« on: June 20, 2008, 04:40:28 pm »
Yea I need to get out of that habit... This still uses the original image in it, but I think it's an improvement:

I think I might need a transition frame though.

9
Pixel Art / Re: Nuclear Ocean sprites
« on: June 20, 2008, 01:01:24 am »
For the turtles death I think the turtles whole shell should just go black and show his bones, the turtles spine goes across the top of the shell.

Also maybe you should close the sharks mouth.
That's probably a good idea with the turtle, the full shell looks out of place. And I plan on closing the shark's mouth once I get a chance to.

Also, I just finished this as you were posting:

Thoughts?

I'll start working on the turtle death animation and the shark in the meantime.


EDIT: Okay, I got the shark done pretty fast:

Just need to make a new death animation for that now.

EDIT 2: @ Ben - Before I forget, here's a quick comparison of the original sprites and modified sprites without dithering:

Personally I don't know which I like better yet. I think I still kinda like the dithered ones though.

10
Pixel Art / Re: Nuclear Ocean sprites
« on: June 19, 2008, 09:27:25 pm »
One quick thing that I noticed immediately is that the shark could use some ribs in the hurt animation. Having only that one rib leading down to the fin looks a bit awkward.

I like the colours. The squid is my favourite so far, but then again I have a thing for invertebrates.

See I was going to do that, but then I realized that sharks don't actually have ribs going down their bodies. Should I try to fit some of that stuff next to it's head?

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