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Messages - mahhov
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Pixel Art / Re: [C+C] [WIP] cobblestone/grass/pebble
« on: April 16, 2012, 08:49:38 pm »
Thank you, your comment and posted image are very helpful. I will post a revision of my tile with the help of you suggestions. However, to be honest, I won'd be working on pixel art again until mid-may due to end of the year exams at my school that are coming up during the next few weeks. but I will get back to these tiles seeing as you've given great tips and seeing as I don't imagine haveing anything time consuming required after mid-may. thank you.

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Pixel Art / Re: [C+C] [WIP] cobblestone/grass/pebble
« on: April 02, 2012, 10:22:51 pm »
thank you for the suggestions. for the first batch, the orange tiles were 16x16 and the purple one was 32x32. for the newer ones, they were initially 16x16, but after an accident i resorted to making them all 16x15. i'm curious in attempting your last two suggestions, the one referring to overall highlights, and the one about implying separation without outline. I'll try finding some examples to look at, but you you explain why their should be overall highlight/shadow difference since they're all on the same flat plane? i'll try working on the outline though. Also, of the four styles I attempted, which would you recommend I continue working on?

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Pixel Art / Re: [C+C] [WIP] cobblestone/grass/pebble
« on: April 01, 2012, 08:42:11 pm »
so i continued working on this, and after looking at how other pieces had done similar ground, i came up with the following tiles. by the way, i copied two of the colors from someone else's palette. and i tried to get around the repetitiveness with three variations of the cobblestone tile, 3 variations of the transition tile, and 9 variations of the grass tile. i would appreciate advice on how to make the grass and cobblestones be on the same plane, right now they seem to be two different images put next to each other.

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Pixel Art / [C+C] [WIP] cobblestone/grass/pebble
« on: March 31, 2012, 02:19:45 am »
I've been trying to make some walkable pebble/rock/dirt terrain for a hypothetical game. I'm somewhat pleased with the first two of the images below, but would like to hear more educated opinions. Which of the three methods would most likely result in something that looks at least slightly descent. Also, more specific questions, is the purple colors a good choice or irritating? And I've had some trouble with tiling. It seems that whenever I put any pebble/stone/dirt larger or weirder than the surrounding ones, it stands out and makes the repeating pattern noticeable. But without those unique pieces, the image looks even more repetitive and boring. Am I right in thinking that having a variation of tiles would solve this problem?
Thank you for any help and I apologize if my attempts seem elementary, I've only been trying pixel art for a few months.






edit: I changed the palette and shading on the fourth image, but it still seems very repetitive so i'll be working on that.

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Pixel Art / Re: Platformer Main Character - WIP
« on: March 31, 2012, 01:58:39 am »
i would suggest you make the painting less saturated so it blends better with the background and doesn't popup, assuming it's not supposed to be intractable. Also, maybe add some non-distracting variance to the background wall. You could also add shade to the "cloud-folds" as I tried doing with the bottom cloud.
I'm really new to pixel art too, so my suggestions may be totally wrong.

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Pixel Art Feature Chest / Re: [C+C][wip] first attempt at a tree
« on: January 18, 2012, 08:32:48 am »
I continued looking at some helpful guides and working on my tree. Am i on the right track or am i going about it in the wrong way? and thank you everyone for your suggestions. if the colors still need adjusting, please let me know.

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Pixel Art Feature Chest / Re: [C+C][wip] first attempt at a tree
« on: January 17, 2012, 08:15:58 am »
ok, well, i tried your suggestions. first, i got a new color platelet with more colors, but i'm not sure if it's as good as the first one which i had borrowed from somewhere. the more colors i think helped because it looks less bloby while also looking less pixely/grainy. hopefully it's better.

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Pixel Art Feature Chest / Re: [C+C][wip] first attempt at a tree
« on: January 16, 2012, 08:20:58 pm »
ok. thank you for the link. i will be sure to read it and update my image as soon as i can. But for now, i have tried to make it less grainy. but i am unsure if i am going in the right direction.
thank you.


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Pixel Art Feature Chest / Re: [C+C][wip] first attempt at a tree
« on: January 16, 2012, 06:44:27 pm »
i see what you mean. i will try grouping the pixels and will post an update once i do so. but i'm not sure what you mean by shifting the hue? do you mean use colors other than browns and greens?

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Pixel Art Feature Chest / GR#086 - Tree - Shading, Clusters
« on: January 16, 2012, 12:52:38 am »
I'm new to pixel art and i've given it a try for three weeks or so. I've attempted a tree. I think i've reached a point where some critique and suggestions would help a lot, and I would appreciate them.



the first one was inspired by http://www.vbgore.com/images/hosted/mith4.png.

in my opinion, i seem to be having trouble with the leaves but that's not to say the trunk is any better.
i'm also not sure for the colors, so i've tried multiple sets.

thanks in advance for any help.

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