Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Machu
Pages: [1]

1
I suspect Hondo has been fighting a lot of The Lost in City of Heroes.

2
Dude, I totally want a piece of this action!

Hmm... I'd better make something bigger.  I'd submit Brittany, who's in my avatar, but she's about 80 pixels high!  I got other sweet ideas, though.

3
Pixel Art / Re: Project Paradox sprites
« on: October 28, 2005, 10:39:08 pm »
Alright, it's clear that I need to do a major redo of these sometime.  I getting ahead of myself trying to do them all in one step.  At least I have the characters designed, so now I'm going to do more in-depth planning for my game.  I need to practice my sprite skills more in the meantime.  Feel free to give more reference images and/or talk about the character designs.  Thanks for the help.

Last minute bonus: I'll post my avatar so it can be zoomed in:

Brittany is going to be a villain later, but is mostly a mystery.

4
Pixel Art / Re: Project Paradox sprites
« on: October 22, 2005, 10:27:12 pm »
Alright, I've been re-attempting the shading.



The one on the right has the limbs touched up.  Is this more of what you guys were talking about?

5
Pixel Art / Re: Project Paradox sprites
« on: October 21, 2005, 08:32:12 pm »
I'm thinking the main reason the proportions are off is because these were all made without reference images.  Because of the realistic style, I was planning to retry all of them like this: I have this webcam now, and I will take pictures of myself in the poses I want and then outline over the photo.  I did it before and it looked alright, so I wonder why I didn't think about doing this in the first place?  I'm guessing I was just trying to prove that I didn't need to do it, but I see where the problems are, now.

Of course, that only fixes the shape.  I also so what you mean with the shading, ecspecially after looking over some King of Fighters sprites.  I was thinking that I was shading properly, but I was only using middle colors, afraid to use the darkest shade of each color for anything but outlines.  Should I use black outlines?  At least, where the darkest color isn't close to black, like Joosh's boots or Hachi's pants (Hachi's jacket does use black, and it looks great).

Man, I wish tsugumo's tutorials weren't down, I remember skimming over the lessons about shading and such, and I want to study them now.  But yeah, keep the comments coming, please.

6
Pixel Art / Project Paradox sprites
« on: October 19, 2005, 05:19:49 pm »
The main game I'm working on in Game Maker is Project Paradox, a Paper Mario style RPG that has characters based roughly off of people I've met in another community.  I want to give the game a graphical style of VS fighting games, because those rock.  Here's what I have so far.  C & C would be much appreciated, but don't feel forced to critique all of them at once.


Machu
Oh snap, that's me?  This is the first one I've made.  I was going for a "wandering magician" type character, and I like the design.  However, being the first one, there are probably several details I'm missing.


Shadow III
A religious paladin sort of character.  I like how this one turned out, but I think some parts of the armor might be at the wrong angles.


Uncommon
A somewhat angsty-looking, but actually quite reasonable character.  I'm pretty proud of this one, I don't see any problems with it now.


Tim Taylor
A humorous martial-artist who is hiding his face after being framed.  This character is probably the least "original", as in, the person this is based off of provided most of the design and not me.  I like the funny stance, but I think some details are off.


Gilbert Smith
A brutally honest super-hero.  I love this design, but need some serious help with those muscles.


Hachi Roku
A gentleman thief who always keeps his cool (and also really tall).  Quality is here and there; I'm proud of the head (face and hat), but those legs don't look right for some reason.


Joosh
A bard with an air-guitar (it's invisible).  I think I got the stance and detail pretty well here.  Just don't accuse me of looking at Final Fantasy Tactics while designing this, because you'd be right.


Hunter Green
A monster hunter who has ironically been zombified.  I love the face and hair, but the stance SUCKS.


Squallman
A mad-scientist kind of character who makes complex objects out of very ordinary, simple stuff.  I think I botched the labcoat, but I like everything else.  In case you can't tell, he's holding a remote controller in his normal hand.

:
Fenrir Lunaris
A sensative looking character who can turn into a furry werewolf.  I think the human form looks okay, but the wolf form needs to look hairier.

And that's where I am now.  Feel free to ask about any of the characters or the game.

7
General Discussion / Re: Introductions
« on: October 19, 2005, 03:00:32 am »
So, if I do show them gradually, should I make a new thread each time?  On the last board I was at, I only used one thread, and got ABSOLUTELY NO RESPONSES about the second sprite, as if people thought, "oh, this thread has 4 replies, he's probably okay and saying 'thanks for the help' and stuff".

8
General Discussion / Re: Introductions
« on: October 18, 2005, 09:07:27 am »
Now, this is an relatively active community, right?  This might seem like it's coming out of nowhere, but the last places I went for some pixel help seemed to die really fast.

But yeah, I'm hoping to improve my pixel art skills here.  Now, if I already got, like, more than 10 sprites for one project that I want C&C'd, should I post them all at once, or post one image every now and then?  I was worried that with the earlier, people wouldn't feel like commenting because they would feel like they had to analyze each one, and I'd just get some generic "these look great!" responses.

Pages: [1]