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Messages - Sdw
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1
General Discussion / Anyone know what happened to Peppermint Pig?
« on: November 07, 2008, 10:48:54 am »
I've been trying to reach Peppermint Pig which some of you might remember from this board.
I see he hasn't been logged in for over a year, and when I try to email him, I get bounces.
Anyone know what happened to him?

2
Pixel Art / Re: Superwidepixels rock your world
« on: February 27, 2007, 12:02:56 pm »
Cool stuff! Didn't know that the VIC20 had so many colors in the orange/yellow range - I thought it had a similar palette to the C64, but now I did some searching, and there was quite a bit of difference.
What demo is this featured in btw?

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Pixel Art / Re: New C64 picture, whee
« on: December 21, 2006, 12:09:51 pm »
Sdw, I realise this, but it is possible to make a FLI picture that looks like a FLI picture without going all rainbow on it. To me that just looks ugly aesthetically

It sure is, it never ceases to amaze me what the graphics artists can squeeze out of a 16-color computer from 1982! :)

4
Pixel Art / Re: New C64 picture, whee
« on: December 21, 2006, 11:38:44 am »
ptoing: One of the reasons for the "Rainbow-fairy-dust FLI" of the old days was to make sure the viewer was aware that infact was FLI he was looking at. Back when C64 demos was mainly about hardcore coding, it was very important to establish this.
Say for example a routine that has sprites in the sideborder with an FLI picture. For the viewer to accuratly be able to judge the technical quality of the part, it is important that he can see without a doubt that it IS a FLI he is seeing, not oridnary multicolor, since the routine then would have been much simpler to code.

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Pixel Art / Re: New C64 picture, whee
« on: December 21, 2006, 10:37:49 am »
Well, as an oldtime C64 coder my main crit would be that you really are not pushing the AFLI mode much. That is, the fact that you can have 2 new colors per 8x1 block is not utilized very much, atleast from a quick glance.

6
General Discussion / Re: Wii, 360 or Ps3?
« on: November 30, 2006, 10:49:41 am »
I'll probably get a PS3 and/or a 360. PS3 has the possibility to run Linux which means it will probably be one hell of a HD media player once the right apps get ported, and it also gives me the opportunity to do some development for it. Unfortunately it seems like there might not be RSX (graphics hw) access from Linux, so it might not be so exciting to develop for.
The 360 has the XNA Developers club or whatever it is called, full access to the hardware, but you have to pay $100 a year for it, and can't distribute your programs.
Wii is not interesting for me.

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General Discussion / Re: Pixelation Demographics
« on: November 23, 2006, 03:19:34 pm »
Heh... I'm sick... can you believe that every single time the title of this topic is bumped at the top of the list I cannot but read it as "pixelation demo-graphics"? :crazy:

saimo

Hehe, me too, I saw the title and thought "Alright, a whole thread filled with demoscene logos and pictures!"  :D

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General Discussion / Re: Demoscene Poll
« on: November 20, 2006, 12:18:01 pm »
I sent you a PM ptoing!

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General Discussion / Re: Demoscene Poll
« on: November 20, 2006, 10:03:38 am »
Yeah, the C64 was more or less the start of the demoscene. And as Baccaman says, back then we mostly tried to break the limits of the machine - showing more than the 8 hardware sprites supported, creating graphics modes like FLI that went far beyond the limits of the original C64 modes etc.

Ptoing - funny that you should mention calculators, I've done some demos for the Texas instruments TI-83 calculator actually (see http://sdw.webhop.net/prods.html?prodplatform=6) :D

I'm working on a new demo for it at the moment, and I'm looking for a graphics artist. Hard to find a good artist who can work with the imits of a 96x64 monochrome system though!

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General Discussion / Re: Demoscene Poll
« on: November 17, 2006, 11:21:23 am »
Still very much active in the scene, but as a coder. When I started in the C64 scene back in the late eighties I did graphics aswell, but MAN where those some ugly logos!  :lol: I should try to dig them up so we can all have a good laugh.
Since then I have realised that art wasn't my department.

-edit-

Managed to find a screenshot of an old demo. Triad logo pixeled by me, all other graphics by better artists!  ;D


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