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Messages - jedzed
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Portfolios / Re: [Resume/Portfolio] Jed Stanfield
« on: August 19, 2010, 02:59:17 pm »
I can also do ISO work and Sprite sheets, Just to throw it out there.

jedzed designs - Freelance Pixel Artist
Pixel art enquiries
Skype - Jedzed
Email -

Pixel Art / Re: Palm Tree
« on: August 15, 2010, 04:44:02 pm »
Wow Jad, your edit is fantastic! I don't know what else can be done to it now, because you basically did it for me!
Actually, I might refine it a lil :) but thanks so much for the edit

And people I know what a palm tree looks like, but this is very very styalised :), im happy with the shapes and stuff just needed help on not making it so flat!

Pixel Art / Palm Tree
« on: August 12, 2010, 12:47:46 pm »
Wowowow. I have not posted here in a long time  :crazy:

I made this palm tree a few days ago, Problem is it doesn't look quite right. I made it for a game I currently work on and the style is right and everything, so I'm not going to change the style..
Just I think it could be enhanced so it doesn't look as flat, especially the trunk. And the texture on the trunk.., It looks more gravel than it does "bark".. Also the coconut. :[

So if anyone could help me, please do!   :D

Portfolios / [Resume/Portfolio] Jed Stanfield
« on: August 09, 2010, 08:11:53 pm »
Hello my name is Jed stanfield, I am a self taught free lance pixel artist, looking to go into full time employment.
I've been creating pixel art for 8 years now, since the very tender age of 10.
I have always had a passion for video game art, and I appreciate the effort that goes into making a game look beautiful. and I have realized this is what i want to take my career in.
For the past 7 years I have been working volountarily on an online game project called "Graal Online: Unholy Nation" as part of an amature design team.
I am now looking to further my horizons and go one step further with my pixel art.
I am very adaptive in terms of style of pixel art, I can adapt to almost anything and I am open to criticism.
I am always looking to improve and perfect in whatever I do, as I am very passionate about my art.
 - 7 years experience of creating game graphics for leisure.
 - Proficient in the usage of Corel Paint Shop Pro and able to adapt quickly to most programs.
 - Understanding of animation and the functions.
 - A very sold background in drawing & sketching.
 - Able to think creatively, and very open to work as part of a team.

I am open to design studio offers, In North America and Britain aswell as Freelance job offers.

You can contact me via MSN & email:


Pixel Art / Re: New project wip, animation/anatomy help?
« on: July 18, 2009, 09:07:46 pm »
I couldn't help but have a crack at it myself...

I reshaped the body a bit the arms were too short and the body had no waist, so i added that in...

I utilized the fact that males generally have longer bodys than legs and i tried to put the muscles into some sort of proportion, It may not be right but its as close to being right as it can be...

Pixel Art / Re: Helen: facing the front
« on: February 27, 2009, 09:25:13 pm »
Looking better, I'm looking forward to seeing the detail in the legs.

When it's finished, you may have yourself a masterpiece, haha.  Just a simple question, why the abs?

Well... It was originally going to be a "Chun-Li" type character but it seems to be getting further from what it's original purpose is. But i'm happy because this has been a major learning curve for me so far...

Slight edit anywho.

Pixel Art / Re: Helen: facing the front
« on: February 27, 2009, 08:49:16 pm »
Yeah, I'm gonna work on that towards the end, but i'll try my best as i go along :|.

Anyway's here is the latest update.

Pixel Art / Re: Helen: facing the front
« on: February 27, 2009, 07:44:29 pm »
Well I tried following your template, I agree with adding in a ribcage that comes out instead of what i have done and generally the top area, but when i tried lengthing the body and slimming down the hips, then it started to look weird :|. I'll show you just so you can see... i know the abs etc are mirrored, its going to be for the time being if i choose to go down the root of following that outline.

I don't really want to push Helm's advice away since he should know best with his talent and seniorority or however it is spelt, but i feel the template is going down the superficial route. Since bodylength, hip size, bust size and so on does vary.

Anyway's If someone could guide me the right way on Helm/Ptoing's template, I would quite happily consider carrying on with it, But anyway here is a slight edit from the what i was originally working on. Added in the ribcage, corrected a few anatomy problems and rippled the cloth...

Pixel Art / Re: Helen: facing the front
« on: February 26, 2009, 10:53:35 pm »
Put in a rib cage and redid the neck section and the t-shirt... Really did take alot of fiddling around with, but I am happy with the result so far   :D

Pixel Art / Re: Helen: facing the front
« on: February 25, 2009, 07:47:19 pm »
Ok, well heres my progress so far, My net was down so I'm sorry I could not post it up any sooner.

I've fixed the stomach area, and yes it is very muscly, it is supposed to be like that, but i still cant seem to get its chest area right, and the clothing to skin transition :|... it sorta looks like shes wearing latex...

So if anyone can help, it would be much appreciated  ::)

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