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Messages - Teknogames
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Pixel Art / Samurai Gunn - Graphics help
« on: September 09, 2012, 11:06:31 pm »
I'm making a commercial game called Samurai Gunn, and I've been staring so long at the graphics that I'm at a loss on how to improve them.

What would you do were this your game?
I'm very open to critique!

General Discussion / PIXOTHELLO - Mockup/Tileset Creation Tool
« on: March 20, 2011, 11:47:12 pm »

Make A Mockup.
Organize Your Tilemap.
Use In Game.

I created Pixothello because I dreaded making tilesets for my games. Now I dig it. I created most of the graphics for the game 0Space with this program. You can create seamless tiles quickly and easily, see if your tileset works before you export it, and organize it accordingly.  Though this started as a project tuned to my own workflow, I was tired of sitting on the program, so I made a few changes to make it more accessible.

Here is the Download Page,
which also sports some videos

While Pixothello is nice, it does have a few shortcomings:
  • Occasionally slow FPS (Made in Game Maker)
  • Can only export .BMP's (Made in Game Maker)
  • Cannot rotate tiles (Did not foresee when I programmed it, and now it's hard to add)
  • Fill tool breaks on erased pixels (No idea)
  • Cannot undo tilemap changes(yet)

Pixel Art / Re: Tank Game Tileset - Critique Encouraged
« on: June 11, 2010, 08:42:45 pm »
Here's another take. Added frost on the walls, made the dirty snow less repetitive, and redid the pines

Pixel Art / Re: Tank Game Tileset - Critique Encouraged
« on: June 08, 2010, 09:51:34 pm »
I took a totally new stab at it, and I am pleased with the result. The trees are a bit weird... And the green ground is supposed to be dirty snow ground and not water. thoughts?

Pixel Art / Tank Game Tileset - Critique Encouraged
« on: June 08, 2010, 05:50:36 pm »
I am currently making graphic assets for a commercial tank game that is looking for a style a little similar to Advance Wars.

I have been fuddling with tile sets for a while, but I'm just not happy with the results. Knowing that color choice is a highly important aspect of pixel art, I messed with the palette a lot, but I know that that isn't the only source of my dissatisfaction.

Here was the first tile set test (Though thank god we will have no plains level)

Then I made a snowcaps tile set that just turned out way too colorful

I messed with the colors and found that I liked the blue look, and the bounce light on the rocks, though the look was still odd

P.S. Does anyone know how to copy tiles in Promotion?

My friend Tyler suggested I research some snow, and take notice how there is little to no detail in it. My art director insisted that higher parts of the level be brighter than lower parts, so I strayed from using white in the lower part. This one is currently my favorite, but something about the high contrast from cliff to snow bugs me. And the random detailed floor is a bit off too.

What do you guys suggest I do?

Aye! How ridiculous I feel. Reference is something I would normally look for when doing stuff other than pixel art.

I suppose the biggest problem is transferring what I observe into tiles, I always have problems making things flow on a grid.
But. alas I will go out and pick up some pictures, thanks for your response.

Pixel Art / Tileset: Futuristic shouldn't mean bland (Help with idears?)
« on: October 10, 2009, 01:14:34 am »
So this is a tileset for a level of a game I'm working on, and the actual boundary blocks call for more interesting and complex structures than what I have provided. What kind of tiles can I make to give it more flow and variation?

Pixel Art / Re: [WIP] Character animations for C+C
« on: October 10, 2009, 01:08:23 am »
It really bugs me that she is constantly looking at the camera instead of at what shes doing. It makes it seem as though she is robotic, and doesnt need to focus.

General Discussion / Re: Mockup Application/Program?
« on: April 05, 2009, 04:36:01 am »
Ah yes, that sounds like it.

General Discussion / Mockup Application/Program?
« on: April 04, 2009, 11:39:54 pm »
A long time ago I saw a video on here where someone made a mockup using some sort of handy program (They were making something like pitfall/indiana jones style jungle tiles). I've been looking online for something similiar ever since, but I never got any luck. I was wondering if anyone knew where I could find such a program, or if you know how to do a looping function in photoshop without using the Offset filter.

This is quite the shot in the dark, I know.

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