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Messages - Luke
Pages: [1] 2 3 ... 9

1
Pixel Art / Re: [C&C] First Female Character
« on: September 11, 2015, 03:30:47 am »
Yeah well this sprite is part of a series of sprites I began quite some time ago.  All of the sprites are designed to be modular (legs, torso, head, left arm, right arm) for the sake of animation efficiency and greater variety of customization.  Basically, her arms need to be the same size as the arms of all my other sprites so that she's compatible with all of the animations I've already completed.  It's unfortunate that the arms were created originally for a male sprite.  They look a bit beefy on her, same with the legs.
Thanks so much for your help.

2
Pixel Art / Re: [C&C] First Female Character
« on: September 11, 2015, 03:07:27 am »

New one on the right.

Thanks for your edit.  I adjusted the shading and added elbow pits.  I wish I could change the general shape of the arms, but unfortunately I'm confined to the outline that's already there.

3
Pixel Art / Re: [C&C] First Female Character
« on: September 11, 2015, 01:31:30 am »

New one on the right.
Tried to fix perspective issues and the arms. 

4
Pixel Art / [C&C] First Female Character
« on: September 10, 2015, 11:02:49 pm »
First female character.
Not totally satisfied, I was wondering if I could get some C&C.
Thanks guys.


5
Pixel Art / Re: [WIP][C&C] Little Help - Shack Tiles
« on: August 27, 2015, 01:40:51 pm »
I haven't checked back here in a few days.  Definitely agree with the criticism here to some extent.
Let me post an in game screenshot of everything tiled together.



If you're interested our devblog can be found here: https://www.reddit.com/r/MoonshineMetropolis

6
Pixel Art / Re: [WIP][C&C] Little Help - Shack Tiles
« on: August 23, 2015, 09:05:31 pm »

Think I'm getting a grip on it.  C&C still welcome.

7
Pixel Art / [WIP][C&C] Little Help - Shack Tiles
« on: August 23, 2015, 02:07:27 am »

Having a bit of difficulty with these.  Any assistance would be very much appreciated.  Having particular difficulty with the roof.

8
Pixel Art / Re: [C+C] Head movement on run cycle
« on: June 09, 2015, 06:10:48 am »
I think it could use some up and down motion. 
Farthest down when the legs are farthest apart, and highest up when the legs are closest together.

9
Pixel Art / Re: Tiles C&C
« on: May 12, 2015, 03:51:53 am »
That's a great idea.  Decroded kept telling me to implement similar details.  I will get around to it eventually!

10
Pixel Art / Re: Tiles C&C
« on: May 11, 2015, 02:09:50 pm »
Thanks for the advice guys.
The shadows are all currently tentative.  I think now we're going to do them with code instead of tiles anyways.

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