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Messages - factorr
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General Discussion / Re: Are hex tiles hard to draw? Any tutes?
« on: March 27, 2007, 09:12:56 pm »
If you're actually interested in developing a game with hexagonal tiles http://www.gamedev.net/reference/articles/article1800.asp would probably be a good place to start. 

As far as actually drawing the tiles http://sc.tri-bit.com/Hex_Grids has the only good information I could find.

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Pixel Art / Re: [WIP] Shading help
« on: March 20, 2007, 07:25:03 pm »
Updated version:


Removed my crappy attempt at AA and changed all of the outside colors to black (don't worry, it'll be changed later).  Hopefully this clears up some of the issues people were having.

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Pixel Art / Re: [WIP] Shading help
« on: March 20, 2007, 05:03:46 pm »
It was all hand pixelated in MSPaint, I have the original bitmap if you'd like it.

What would be the best way to make it look more "natural"?  Darker outlines, more color differentiation?

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Pixel Art / Re: [WIP] Shading help
« on: March 20, 2007, 04:54:57 am »
That's just the thing, the segments containing the windows are supposed to be angled inwards, towards the center of building.  The design is based loosely off of the Taipei 101: http://fr.structurae.de/files/photos/2011/taipei_101.jpg

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Pixel Art / [WIP] Shading help
« on: March 20, 2007, 04:38:24 am »
I just recently got into pixel art, I'm working on my first piece but I'm having problems with some of the shading.  If you'll not the corner facing towards the viewer need to appear to recede into the building as the corner on the sides do.  I searched but I couldn't find any good examples of this type of shading.  Any help?

http://img375.imageshack.us/my.php?image=skyscraperfa9.png

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