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Messages - Zulithe
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General Discussion / Re: what is the best tool for pixelation?
« on: September 30, 2005, 05:05:09 pm »
Quote
I have version 1.78 and it can handle the GIF format. 
Note that I was talking about the free version. Of course the full version can save/load gifs fine.

Yes I know about animated PNG. currently there are two competing formats: apng and mng

I have emailed the graphics gale programmers about adding some form of animated png but so far they have not. They do not seem very open to feature requests and never email me back. I suggest everyone that wants animated png support to email them so we can finally get this feature and leave animated GIF in the dust forever. :)

On the surface GIF seems fine, but it is lossy (png is lossless so there is no quality loss when saving to png) and GIF is not a free & open format, while PNG is.

One reason MNG is not widely adopted is because the library required to put it into programs is HUGE (almost 1mb on its own); apng is much smaller and will probably win out over MNG in the future. Unfortunately these standards are being adopted VERY slowly and we may not see them supported in all browsers out-of-the-box for a long time

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General Discussion / Re: what is the best tool for pixelation?
« on: September 20, 2005, 10:29:27 am »
people who use mspaint and only mspaint are insane! they are restricting themselves involuntarily. graphicsgale has layer support, can create animated sprites easily, onionskin, better palette support.

By the way, here is the graphicsgale site since someone asked for it

http://www.humanbalance.net/gale/us/

The only feature it is lacking that is really of value is being able to save or load .gif files. But so what, png is better :P

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I totally loved MM and WW.

A lot of people I know IRL got turned off by the starting town in MM. It is kinda hard considering it is pretty much your first quest and those 3 days can go by awfully quick. I wasn't able to complete it until my third try, but after that I found the rest of the game about as difficult as other Zelda games (and just as fun, if not MORE fun than Ocarina of Time) Thankfully you get a song that slows down time fairly early which helps a lot. I believe people who hate MM are just the lazy ones who didn't stick with it long enough to let it win you over. :)

WW was a dramatic departure from the series in several ways, the most obvious being its visual style. I admit, I wouldn't want ALL Zelda games to look that way, but it was a nice change for once. I liked the style. It intends to look like a cartoon while you're playing it and it did that very well. I loved the concept of a Hyrule that instead of being 80% plains, it was 80% water and you traveled on a boat instead of a horse. I also liked the treasure hunting but it was very difficult to locate all of the chests (at least for me)

I don't know, I think some people are too hard on the Zelda series. It tries very hard to make each game unique and I admire that.

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General Discussion / Re: what is the best tool for pixelation?
« on: September 17, 2005, 02:40:50 am »
Now that GraphicsGale has a *free* version (with only a few features removed from the Pro) there is no reason not to use it unless you don't care for the interface. Personally, I swear by it (even over Photoshop, which I use for other tasks) but I'm not the pixel God that some people here are. :)

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Pixel Art / Re: Pixelation's back everbody!
« on: September 17, 2005, 02:36:58 am »

Slight redo of a sprite I never posted for a game that never (but should have) happened.
Savage Dragon! Nice. Too bad it never panned out the way you wanted.

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Pixel Art / Re: Walking Animation in 3 Frames
« on: September 17, 2005, 02:34:08 am »
http://www.idleworm.com/how/anm/02w/walk1.shtml

The linked page has a lot of info on how to draw a walk cycle. I'm not far from trying to do one myself. Animation seems so intimidating but I'm hoping it'll get easier with practice.
Hmm. quite an interesting tutorial! It is not pixel art but it relates in this instance very well. Thanks for showing it!

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