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Messages - Grindie
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Pixel Art / Re: A Calm girl in a dress
« on: April 15, 2007, 01:48:34 am »
I like the face, but you need to refine the lines. It just looks like you grabbed a pen tool and went nuts. The shading could do with some more contrast too.

Pixel Art / Re: Shooter Icons
« on: April 09, 2007, 10:43:48 am »
The ground works for me in an NES kinda way. Maybe you could go in there and just add some random pixels to rough it up a bit?

The rocks, man. I just don't like 'em. The shape's fine n' all, it's the shading that needs attention.

Pixel Art / Re: Mock Up - Rainbow Fist...
« on: April 07, 2007, 07:45:16 pm »
I think it looks perfect. Just 2 issues: The perspective on the ship. I think you should change it to a side-on view instead of isometric. It would look like it's further away then. And, as someone's already mentioned, the HUD is very confusing.

I think everything else is perfect. You don't need AA on the mountains. It's nice n' simple like this. I really hate how people here ram AA down everyone's throats. Sometimes you don't need to add detail for detail's sake y'know.

Pixel Art / Shading buildings HELP?
« on: April 07, 2007, 10:29:21 am »

I just need some help shading this sucker 'ere. Normally, I'd just slap a light source above it and add dark shades at the bottom. It looks okay, but when everything in the damn level looks like that, it gets annoying. I've tried just adding age and wear to it, but with disastrous results. Can you guys help me out here?

I know the building looks flat/like a cardboard cutout/etc. I just need hepl on the shading is all.

I'm trying to work with as little shades as possible.

Pixel Art / Re: Mock ups are all the rage!
« on: April 01, 2007, 11:42:25 am »
Kakikukeko, that sure is pretty! Thanks for the tips. Everything's looking hawt! I love the wings too.

Is that a city in the background? The reason I didn't do that myself is 'cause this part of the level is set on floating asteroids in space.

Pixel Art / Re: Mock ups are all the rage!
« on: April 01, 2007, 01:07:53 am »
I think it looks a bit rushed or unfinished. I think when you just work over some areas a bit again this could look a lot better.
For example when changing the palette a bit you could use the darkest shade that you used for the street-stones for the brown stones under them.
Here's a very small edit that shows this, and some other very minor quick changes:

I think that looks mighty nice, but I don't think that everything needs to be crosshatched to hell. I'm going for simple cartoony look.

Pixel Art / Re: Guardian dragon
« on: March 31, 2007, 06:31:42 pm »
I really can't crit on this. It's really excellent. I s'pose I'd have to sit here and analyze every pixel for an hour before I could say anything. It looks great though.

Pixel Art / Re: RPG sprite (front view) template
« on: March 31, 2007, 06:09:01 pm »
They look excellent. There's no need to AA it. Very Pokemon-ish.

Pixel Art / Re: Mock ups are all the rage!
« on: March 31, 2007, 01:20:44 pm »
How 'bout now? Just lightened up the darkest shade in the background.

Pixel Art / Mock ups are all the rage!
« on: March 31, 2007, 11:29:19 am »

Except this isn't a mock up. This will be an actual game.

The wings on those flying things are piss.


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