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Messages - thepezman
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No questions here?  Alright...
I'm interested in the position - if you prefer email instead of forum messaging you can contact me at pezman87@gmail.com
If AIM or MSN messenger is preferred I can jump on either of those as well.

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Pixel Art / Re: Hi! And help with a walkcycle
« on: April 17, 2011, 10:17:17 am »
Hmmm..  what if you scaled EVERYTHING up?  I would have to see the rest of the game design, maybe this wouldn't work.  Looking at the little guy, I think 20x20 is a decent size for him.  What if you kept it at that size, and animated him at the size he is now?  He would keep his blocky pixel art feel, but the actual animation could be a little more fine tuned and detailed than the extreme limitation you've put on him. 

Think about it.
It might not break the stylistic aesthetic you decided upon when making tiny pixel art.

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Pixel Art / Halo Badge
« on: March 08, 2011, 05:12:33 am »
A friend of mine wanted me to make a pixel art rendition of a badge from Halo.  Here's what I turned up with.  Is there anything that could be improved?

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Pixel Art Feature Chest / Re: After a year I relieved myself.. ';..;'
« on: February 22, 2011, 06:36:02 pm »
I like the the earlier skulls much better.

I loved how the toxic smog defined the majority of the skull, especially how it became the space in between the jaw.  Now the bone jaw is cutting back into the fog with such a crisp smooth edge that it gives no illusion of being formed from the smoke.  The end result makes it look like a flaming skull being propelled through the air, just turned green.

To be honest with the changes in the skull and the green to the side of it, it looks more like a tattoo than anything.  The green stuff you added doesn't fade into the environment or clouds it doesn't have a fading intensity as it spreads from the source it just plops down on top of it all.  Maybe this is what you want in the piece though.

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Pixel Art / Re: Buffalo Animation
« on: February 14, 2011, 11:08:27 pm »
Louie is right, the animation needs smoothing out, particularly when the front leg is popping forward.  I feel that part of the distinction issue is actually coming from this as well.  The animation is very gradual as it's moving backward, but if you track the thigh it moves backwards very smoothly and as soon as it hits as far back as it can go it doesn't move back forward, it teleports.

A side note... I've never noticed until now how much a buffalo looks like somebody sliced up a horse, a bear, and the bastard child of a cow-pig and stitched them together Frankenstein style....!

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Pixel Art / Re: Cloudy mountains.....
« on: February 11, 2011, 06:40:56 am »
Quote
Also, I love surrealism.  :)

And yet, I get much more of a sense of bad perspective than it looking surreal.  You wondered if there were any major violations in perspective, and as Jad mentioned the bricks would be it.  My advice would be to redo that entire side and make all the lines in between each brick at a straight vertical instead of the ~60 degree angle.  If you insist on the lighter face of the brickwork to remain as it is, there could be some ways of embracing unrealistic perspective views to make it seem intentional.  Maybe skew the edge of the tower to be at some angle that doesn't match up with either face (as well as the rear profile edge of the tower)

There are plenty of other perspective issues everywhere.  If you'd like a visual post pointing them out to get to know perspective drawing better let me know I could draw guidelines to help you out.


As for the clouds... I'm not much of an expert on those.  My advice though would be to follow what you have going on in the top middle chunk of cloud.  It's profile edge where cloud meets sky isn't using the super dark values (unlike the chunk to the left of it) the edge is chaotic and wispy instead of smoothed out (unlike the chunk to the left AND right of it)

Any other cloudy stuff that I might recommend is more easily communicated through an edit...but I don't have time for that at the moment :X


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Pixel Art / Re: Cutesy Character [heavy WIP]
« on: February 11, 2011, 06:16:39 am »
Right now you have 2 frames jumping up a pixel, I would argue for it to be the reverse of that.  Try moving frame 1 and 4 up a pixel, putting more emphasis on the step down moment.  I hope that makes sense.

Are the black lines just the working animation base or are you going for a cyanide & happiness style character here?

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Pixel Art / Re: [WIP] Crow Sprite Animation
« on: February 07, 2011, 05:49:02 am »
I've had to move on for the time being, it's been a little while since I've touched the animation work on this.  I never posted the latest update, though. 



This is pretty close to the latest, I believe the only updates that have happened beyond this are filling in everything jet black.  I'm still not happy with it, but I may have to call it good-enough :(  There are plenty of issues, but what about unforgivable ones that I can't let slip by?

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Pixel Art / Re: [WIP] Crow Sprite Animation
« on: January 28, 2011, 04:31:12 pm »
Phew I've been working through the problems.    

Sollux: you were right.  Going for a gliding animation wasn't cutting it. The wings were waving around like cloth in the windthough; not wings.  Once I fixed that I liked how the vigorous flapping looked. I also didn't realize how ridiculous I made the tail.  Fanning it out alone helped tremendously.

BoneClown: I looked up a Corvid but it looks pretty close to a crow by my eyes.  Maybe I found some bad pictures.  What do you think now, though?




Edit:
Hm the bottom right animation is pretty rough...

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Pixel Art / [WIP] Crow Sprite Animation
« on: January 27, 2011, 06:25:16 pm »
[latest update:     ]



I'm trying to create a sprite sheet for a crow, but I'm not having much luck.  I realize that anything with legs I can do fine with but that I have never actually animated a bird.  Since I've never done it, I'm not sure how to fix what's happening.

First, aside from the animation I feel I'm having some color trouble.  It's tough to find the balance that keeps it dark enough to be a black crow, but light enough in places to see the form.  I did what I could, but I'm still not sure of it.  I'm considering making the entire thing one color with maybe just a few flecks of highlights.  Thoughts on that?

For the animation, here's what's happened so far.  I'll actually let the animations speak for themselves.






Any help would be awesome ^.^

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