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Messages - Calx
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Archived Activities / Re: Secret Santa 2011
« on: December 24, 2011, 05:05:50 pm »
A3um, that is creepy. So very creepy. I LOVE it!  :o

Archived Activities / Re: Secret Santa 2011 - Signup Thread
« on: November 15, 2011, 01:39:29 am »
Hey! I said I signed up. Why aren't I on that list?   :huh:

General Discussion / Re: Official Off-Topic Thread
« on: November 14, 2011, 12:21:24 am »
I was looking through Pixeljoint's gallery on my Ipad and I realized the dark colors are drastically darker on my Ipad verses my laptop. Now I'm paranoid as to whether my laptop, and therefore my art, has messed up colors or not. Can anyone with an Ipad tell me if they see a difference between their laptop and Ipad colors?  ???

Pixel Art / Re: Too abstract?
« on: November 12, 2011, 01:56:23 am »
it's a good start. I would think about the direction of the woodgrain/bark.. the roundness/bubbleness doesn't imply to the eye any specific direction to the surfaces. Generally, the sight of an edge indicates a change in surface angle, so try to keep in mind what the edges of the tones are doing, if everything is rounded, you won't get a cylindrical form to the wood fibers.

Late response, but great critique, I'll keep this in mind in the future. I think I'm going to throw this into the pile of unfinished works, so I can have more focused practice with textures.
Again, thanks.  (:

Archived Activities / Re: Secret Santa 2011 - Signup Thread
« on: November 12, 2011, 01:49:58 am »
   Count me in as well. I need some motivation...

I like dark surrealism, abstract palettes that have some basis in reality, high contrast, the human form, and minimalism.

I do not like anime, cliches, dull palettes, torture horror (see Saw) or startle films (see Paranormal Activity).

Pixel Art / Too abstract?
« on: October 23, 2011, 08:56:58 pm »
I am trying to be more active in the medium, so I started making a rather large background (This is a mere fraction of it).
Preferably, I do not post my WIPs, as they are messy and incoherent.
However, I am dreadfully indecisive and I cannot finish this without some opinions, other then my own.
My issue is with the texture, I am afraid it is too abstract and because of this, I wonder if it is a poor representation of a tree.
So what do you think?
Is it too abstract and unrecognizable? A bit too bubbly perhaps? Or is it fine as is?

Note: The pallete is a "working pallete" and not finalized in any way.

Pixel Art Feature Chest / Re: AdventureGame Mockup
« on: October 23, 2011, 06:41:58 am »
       Very nice work, it looks like its going to be a very unique piece.    :y:
Some of the color recycling just doesn't work as is, IMO.
For example, the tree. The leaves and the trunk use 2 light purple shades as darker shades,
And I think it hurts the overall depth and clarity of the tree.
The trunk could just use the darker brown shade instead of the purple,
for the leaves, you might want to use just a darker shade of green or greenish blue.

Overall, I think the piece uses to many de-saturated purples.
Hue shifting is important, but make sure the color you shift to has the proper value in relation to the colors next to it.
That said, I think this mock up has great potential, and that fox is going to look great when it is finished,
also I really love how you did the ear for it.  ;D

Pixel Art / Re: Experimenting..
« on: September 20, 2011, 04:36:58 am »
Actually, you can get away with using a diverse set of colors in pixel art. Many artists here would even encourage it, myself included.

If the wooden planks aren't walkable they should have the same contrast and saturation as the background.
Well, ok I'm gonna keep experimenting with this idea.. Brighter wood is walkable, darker is not.

I like it. Reminds me a bit of the cave tiles from Frogatto, or--wait for it--Cave Story. Good job with the direction you've chosen.

Only small problem I have is that the background rocks farthest from us (?) don't seem to fit in, almost like they're from a different cave entirely. Mainly because of the rock structure, but also because of their colors. And they might stand out too much, as the colors they used are almost brighter than the rocks one layer closer to the foreground. This could make things confusing and incoherent, bad, of course, when you're talking in-game levels, or even just a mockup. They might need reworking.

EDIT: Highlights on the foreground rocks don't suggest a clear, unified lightsource. They're pretty much all over the place.

Fixed contrast on rock background 1, Although I didn't touch the other one. ACK! How did I forget to adjust the lighting... I was lazy and mirrored it, I guess I learned my lesson here. :P

My suggestion would be to add some random tiles here and there in the black areas, like a tile with bones or something, a tile with some visible rock..

I'm not quite sure about that, It's already busy enough IMO..

Good work, like blumunkee I'm all for wacky hues :y: The walkable rocks look very slanted to me, maybe flatten them some?
I think they are already flat enough.

The turquoise could be moss anyway. Consider throwing a colour in there and adding some lighter patches to it if you want to go that way.

I think I'm kinda going for a some what limestone like color now, maybe I'll make some mossy tiles later, its a good idea..

           Thank you all for your help. I think Ill continue this color experiment and I might post other images of it here.. By the way, Is the contrast adequate? Because, my monitor is.. well.. cheap.  :-[

Pixel Art / Re: Experimenting..
« on: September 17, 2011, 10:39:44 pm »
looks great, color choices on the rocks confuse me though. yellow, turquoise, and purple are pretty divergent colors, so I dunno what the true color of the rocks is. The purple is the starkest color choice, a bit too warm perhaps?

Is this any better?

Pixel Art / Experimenting..
« on: September 17, 2011, 06:20:24 pm »
I'm experimenting with the pallet on this cave here..
Im starting to think the walk able rocks are too saturated. although I am trying to go for
a very saturated almost cartoony style. 
Any ideas?  :)

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