Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Lorath
Pages: [1] 2 3 4

Pixel Art / Re: [WIP][C+C] Need some advice on my latest piece.
« on: November 24, 2014, 12:26:15 pm »
Thank you for your help.
I already got rid of the plain grey tones for the rocks and changed the hue a bit more. I'll add a small bit of desaturated blue in the end when the global shapes are right but I concur, simulating atmospherics is where I should go and is also planed from the beginning.

The water is somewhat adapted and redone out of Fools work. And yes, I'll go for a bit stormy look in the end and add more rock breakers on the edge of the cliffs. I also did some more work on the water and will update if I'm home.

Got any advice for my main problem: the forest ?
I worked on this too and fiddling around with some solutions. I will upload the update later.


worked on the water, tried to find a better aesthetic for the forest and played around with hue.
The greenish big plains should actually indicate where the forest is present - it's just an placeholder with it's heighs. The forest itself is placed on it.

Fiddled around with the forest and I'm quite happy with my small results so far. I'll see how it'll be on a larger scale.

Pixel Art / [WIP][C+C] Need some advice on my latest piece.
« on: November 22, 2014, 05:46:05 pm »
Ey there everybody :)

So, I've been working on this piece now for some hours but unforunately I'm somehow stuck at the trees and maybe the mountains.
Any advice on the trees ? It's suppost to be a wood in the distance but I can't get it to look like it consists of trees rather than a huge pixel mess. I'll add overall lighting and shadows in the end, I just need to get the woods shape right. If you got any spare ideas on the gras in the foreground or the mountains in the background - just spit it out, I'm here to listen :)

Keep in mind, this picture is still in a heavy work in progress and far from beeing finished.

Picture with plain woods, 48 colors

Picture with somewhat blackened woods, 69 colors

tested out some new kind of water and turned out good! I'm going to redo the whole water now.

Worked some more on the water

Pixel Art / Re: Help with a floating rock
« on: November 01, 2011, 12:25:16 am »
Hey erephy :)

I tried to edit your ground tile and the first thing I saw were the colors. I counted 113 and thats a huge number for a tilesize like this one.
Some of them are almost the same but differ in small variations. Try working with not so much colors.
In my edit I only used 8 colors. Than look at real rocks with their cracks and chinky looking - especially at the lightning and shadow.
Right now the bottom of your rock tile looks very flat and plane. Add more shadows and small but decent highlights. I like the idea of the top of your floating rock but it needs to be a bit more readable.
At least it needs some texture. Some people like it more plane and some like it more noisy - i like it noisy :D But you need to decide how to texture it. Of course, there are so many ways to make it look like a rock, just try and error.

So long,

Ah, missed Phlakes post but he explained it very well. ^^

Pixel Art / Re: [WIP] Simulation Game
« on: October 28, 2011, 01:36:36 am »
I need some help with my charakter for the architect's room.
The thumbnail is already finished but I cant transfer it to the bigger version.
My problems are the proportions and the shading - the most important things ;)
I do not know why I'm not getting further anymore, maybe a blockade, i dont know.
Any advice for me ?

So long,

btw, the proportions of the new head at the bottom right is almost what I want but cant
get more details on it -.-

Pixel Art / Re: Cholo Gangstas (Nudity)
« on: October 26, 2011, 07:06:29 pm »
If I may ask a question: why are they naked ? ^^

Pixel Art / Re: Orc fighter
« on: October 26, 2011, 09:59:31 am »
Yeah, in my edit i almost didnt care of his stomach muscles, maybe that makes him look strange :)
It is of course a matter of opinion how you arrange the hands position but think of someone holding a
sword, ready for combat, every piece of body armed and ready, you wouldn't hold a weapon like this.
Its a bit hard to read but i only flipped his right hand to descripte the swords weight.
Or maybe i dont get the point ;)
Something more matching for an orcs coolnes-factor would be some leather-belts around his torso, torn armor or some
scars, maybe a rusty sword with spikes or something like that.

Yeah, thats a kind of shape i ment, redknight :) wonderfull ^^

So long,

Pixel Art / Re: Orc fighter
« on: October 25, 2011, 08:54:01 pm »
First of all, is this a male or female orc fighter ? ^^
So, in my opinion the anatomy is a bit curious.
The orcs breast are for a male fighter to feminine, the arms a bit to small, he looks
like he's in "defensive mode" right now ; ) The sword at its higher position contributes to this.
Define the hands and fingers a bit more, they look a bit plane.

I just quick edited your pic here and there - I know its rough and the anatomy
is far away from completed but i hope you can see what i mean.

Maybe this helps a bit:

In my opinion an orc fighter has to be big, beefy and has to have a huge weapon ^^
btw, is this a flag on his back ?

So long,

I had a look at your dev diary and the game...
just amazing :D Great work you did there!
Too funny to watch the little fellow ;)

Yep, I couldnt recognize if this is ment to be a walking or running animation.
But your right, my edit is running like hell :P

Hey electrolyte,

cute little buddy uve got there ;)
I like him but i dont get it with the face and the hair. Its kinda... weird ^^
Anyway, on the movecycle i would add 2 "bounces" and rearrange the guys legs and arms a bit.
4 frames and changed the speed to 0.2 instead of 0.25 but this is beside the point.
Quick edit, hope it helps ;)

Keep it on,

Pages: [1] 2 3 4