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Messages - Sigil
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Thank you very much! I'll probably doing the horse-sprite in the same fashion as my pink one for continuities sake, but I'll be trying another character soon where I pay more attention to these details.

That lighting link is what I'm ALWAYS looking for and can't ever find! I've bookmarked it in a special folder, thank you.

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Right, I do understand the difference between levels of stylization, that's not my issue. I have little to no interest in drawing hyper realistic animals, I'm mostly interested in my animation, color legibility, lighting and various things like that.

I understand there are people who don't care for furry art, but that's what I'm working with.

EDIT: fixed some wording at the end.

Double edit: I feel like you're being intentionally hostile and rude towards someone who is genuinely interested in the art form on this forum, but is new. I would appreciate if you toned that down a bit, or left me alone entirely if you really care that little for the subject matter I cover, or my methods of doing so.

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Pixel Art Feature Chest / Re: My first stuff, and some oldies c:
« on: July 19, 2011, 11:43:00 pm »
Take off that suit! XD I know you guys give ACTUAL GOOD critique, which is why I wanted to post here. I want to improve, but not lose my own voice, if that makes sense? I'm going to try and give a little more background and I'm not trying to be defensive, but if that happens anyway you can tell me. AND I will try to lose some of the emoticons, since I most likely overuse them.

So first, I will not deny that 95% of the art I do is for furries (they hire me, I get to make enough money to live, you know how it goes!), so I'm used to drawing furries. There's lots of shortcuts that make the typical furry fan happy in regards to anatomy and action (Tails must always be showing! ALWAYS), and since they still are my bread and butter, I might have to stick with a few of those shortcuts for now.

I'm going to link some of my other stuff (Some is furry but commissions, some is my own exploration, some is human faced etc) just to show what else I do:

This was a 30 min piece, so attention to the man face was all I worried about:
http://d.facdn.net/art/sigil/1310180397.sigil_streamsketch_-_harashi.png

Another 30 minute one:
http://d.facdn.net/art/sigil/1310188675.sigil_streamsketch_-_ixor.png

Scary monster lady:
http://d.facdn.net/art/sigil/1264752727.sigil_dreammonster2.png

Faun/satyr/humanface girl:
http://d.facdn.net/art/sigil/1271401349.sigil_genpic.png

Cover of a folio that was all monsters/mythical species
http://d.facdn.net/art/sigil/1285883151.sigil_frontpageresized.png

Gestural low-color fairy:
http://d.facdn.net/art/sigil/1297232932.sigil_stickfairy.png

Hate the picture, like my attempt at lighting:
http://d.facdn.net/art/sigil/1302656032.sigil_bormacdndresizedwatermarked.png

I know those things are off topic, but they're what I have the most experience with, so hopefully they should I have slightly more anatomical prowess than my pixel stuff shows? I started off on Elfwood in 98 with a lot of anime fantasy stuff. I didn't get into furry until 3 years or so ago with world of warcraft, realized I could do it as my full time job, etc etc. I was an art major in 2003-2005, but haven't taken a class since, just been playing around with my toolchest from there.

Thank you very much for linking that tutorial! The one I (lightly) followed was: http://www.derekyu.com/?page_id=219  by Derek Yu. It was nice as an overview, but didn't go into nearly as much of the detail as that new one!

I'll be taking a color theory class in the fall, which I'm very excited about. I've always been pretty afraid to use hue-shifting to get my desired effect, and pretty much wimp out and use a desaturated pale red, blue or purple for my shading/lighting. Using high contrast is something I'm a big wimp about as well, though I did try to have two shadows and a highlight in my icon. Were they just not extreme enough, or were they too pillowy?

I'll be addressing the "one part moving at a time" issue in my next set of experiments, I want to make a matching icon for my fella.

A quick note on the "candy-coat of character and personality". I have no idea how to alter that for what I'm going for...or even how to do that on humans or what not. When I think of something like Disney, I think of over-exaggeration of features, voices and stereotypes (glasses on the smart girl, a bare chest on the strong man), which I am not quite sure how to do in a like..10x10 area. In the furry circles, it's all about how the characters LOOK, not how they act or express themselves...so I suppose I'm just playing towards my audience there.

And yeah about the pink - She started out brown, but that demeanor was too much like me IRL, I had to jazz it up to make a character that was more fun to draw. I do have less eye searing ideas, however.

I have a quick question, if that's okay. I have no idea how to even set up a decent color palate. Is that just something you figure out, or is there a good way to figure that out for pixels? I saw some on the tutorial you linked, but it was still not making much sense to me.

And feel free to write me an essay any day. I would rather someone tear into me about something concrete than asspatt me all day (I really get that enough, I promise.)

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Pixel Art / Re: Into the Forest of Darkness
« on: July 19, 2011, 11:06:14 pm »
I agree with pistachio! I think there's enough interest around the border to show that it's like a broken window into another world or whatever c:

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Pixel Art / Re: [wip] vine-invaded woods
« on: July 19, 2011, 11:04:36 pm »
The "statue Boy" is EyeCraft's avatar. It's just meant to point out the edit he provided.

Yikes my bad! I see it now, sorry :B

6
Pixel Art / Re: Clown WIP
« on: July 19, 2011, 05:58:43 pm »
I love the giraffe X3

I agree with having it be a little more creepy instead of bright happy blue sky and green green grass. It'll also make his bright colors stand out more.

7
Pixel Art / Re: [WIP] RPG Casting Skill animation
« on: July 19, 2011, 05:54:22 pm »
It might be good to have him "sit" a little as he casts, so there's some vertical motion as well as the side to side.

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Pixel Art / Re: [wip] vine-invaded woods
« on: July 19, 2011, 05:53:13 pm »
I don't have much to say about the rest, but I really like the detailing on your tree trunks and the statue boy you just posted. That swirly vine is great too, it's more visually interesting than the more "blobby" ones, if that makes sense.

9
Pixel Art Feature Chest / GR#062 - Sigil's Stuff - Dynamism
« on: July 19, 2011, 05:49:39 pm »
Hi guys! I'm working on my first animations and getting more comfortable with the pixel format. Here's a few things I've done which I'd love some critique on, but it's no big, especially the stuff that's over a year old I know is outdated X3


I made this icon for myself to test a few things. I'm limited to a 100x100, but as far as I can tell, no color limitations as of yet. The tail animation went better than I thought it was going to, but it could still use some work hardcore.

And the older stuff:
- my fave from this set

- my fave from this set :B

[WIP]'s Below:

Working on an icon in the same style as my first, trying to tackle full body animation more in this.


Preliminary sketch for the icon, it had a few animation layers, but I didn't end up really using them


First pixels from the sketch


Cleaned up lines


Animation test. The tail and breath aren't entirely smooth, but I do really like the snort.

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