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Messages - Fickludd
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Pixel Art / Re: [WIP][CC] Looking to Push My Characters
« on: June 15, 2015, 09:01:14 pm »
You have some nice outlines and chars going. Tried a little edit to prioritize within the sprites (armour skelly and tree), and arm length of the druid. You seems to draw lines first, followed by coloring, which might be an unwise strategy when working with such low-res sprites. Space is often too limited for linework.

Pixel Art / Re: SNES/GBA-ish Dark Mansion
« on: November 05, 2014, 12:39:50 pm »
Wow, I find this really sweet myself.

I find your floor-textures pretty wierd... for me the specular reflections of the windows on the floor strongly indicates highly polished marble. When you get marble floor they are usually pretty exactly tiled, so I think a more regular pattern would make more sense. Also the carpet looked very uneven to me, which is wierd considering that it would likely be very heavy.

Made a super-rough edit (out of my league, but it was fun =))

Pixel Art / Re: [WIP] (C + C) Pixel Town
« on: November 02, 2014, 01:55:11 pm »
I like it!

- removed shadows from pavement to imply height difference
- different direction on how you might show grass
- If you intent to show the insides of buildings, they should be warm and yellow, as the windows looking in. You might make windows and streetlamps light up the street around them.

Still pretty rough edit:

Pixel Art / Re: cubes vs. hairballs - lowres mockup
« on: October 17, 2014, 06:56:56 pm »
Well... no. I guess the story would be about travelling around with a group of cubes and surviving levels. Probably some interaction with the pink screens could open doors or give you new team members. Something like that.

I have been looking a lot at circuit boards lately:

Pixel Art / Re: cubes vs. hairballs - lowres mockup
« on: October 14, 2014, 11:09:25 am »
Nice edit, I didn't really get what you meant before, but now I see.

Tried incorporating color saturation and remove some dithers. I do want to keep some! Also tried redoing tiles I didn't like, and add more sprites.

Pixel Art / Re: Walk Cycle for Doomlike Fantasy
« on: October 06, 2014, 07:55:03 pm »
This is pretty sweet, not much useful to say unfortunately.

I didn't really notice that there is both a black and a dark gray until 400% zoom. Depending on how large they're gonna be, maybe separating these a little could be worth trying.

Pixel Art / Re: My first pixel art to share
« on: October 06, 2014, 07:48:31 pm »
I see you already did both two new motifs (mushroom and other thread), but I would really recommend you to try to study my edit a little, and try to modify your own blue dressed woman using what you learn. In this way you will learn, and others can see how you progress.

Yeah, with the legs I was kinda unsure if she was supposed to be sitting (say on the armrest of the chair).

1) I think in future pixels try both your own palettes and premade palettes. Maybe try limiting yourself to 4, 8, 12 or 16 colors and see how this affects your art.
2) Stay small for now. It helps you finish many pieces which should be good.
3) I'm not a very active commenter, but there will always be somebody will advice here. =)

Pixel Art / Re: cubes vs. hairballs - lowres mockup
« on: October 06, 2014, 08:19:01 am »
Hey thanks!

I don't know about the dither textures, I kinda like the rugged / clean contrast. Also, what to put in all the empty floorspace? Gotta work on that some more.

Pixel Art Feature Chest / Re: [WIP] Improving my spooky ghost
« on: October 04, 2014, 10:41:44 pm »
This is pretty awesome!

Personally I felt a bit distracted somehow, and kept looking at the street by the boys feet instead of the faces and streetlamp - which feel like they should be the focalpoints.

In edit tried to:
- decrease brightness and detail in places other that above focal points (mainly street, hair and some rimlights)
- increased shadow depth on her left arm and below boys cheek.

Pixel Art / Re: My first pixel art to share
« on: October 04, 2014, 10:15:45 pm »
Hi and welcome to the forum!

I'm going to focus on the woman because that felt the most challenging to me (way out of my comfort zone!).

First off, I think you did a good job with the glass, pearls and hair. These have clear identifiable shapes in simple clusters, and a few well-used colors.

On the dress and skin you have used 4 and 3 shades, but they are very similar to each other, and quite hard to tell apart. Also, I'm a bit confused what her right hand and legs are really doing, as you can also see in my edit.

In said edit,
- tried to reduce dress and skin colors (3 and 2).
- tried to use larger shadows instead of lines to bring out volumes.
- tried to understand pose and anatomy
- changed to a more neutral background.

I'm not sure if this goes in an intended Sierra style, but it's what I can manage.

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