Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - fighter_fish
Pages: [1]

Oh man, thanks a lot @fskn.
Really opened up my eyes.
Perhaps I should've been more flexible.

Well ig I should create a more interesting composition.

I've been reading some Lupin III and had an idea to do some fan art but in 1 bit.
First did a rough draft:

Took some references (I was trying to emulate Monkey Punch's style):

Then went on to pixel it (layers are intact):

It's far from complete but I'd like to hear some critiques anyways.

Also I need help with Jigen's hand pushing against his hat. I keep making it too dense when I try adding thickness to the fingers. Maybe I should make them black? Like using the technique I did for making certain lines of Lupin's coat thick (trying to emulate ink strokes).

This is just random but I've been having fun with palette swaps (No need for critique, just for fun):


Pixel Art / Re: Help with sub pixel animation
« on: April 30, 2021, 05:51:25 pm »
But why?

Color is composed of Hue, Saturation and Value.

Mainly, our color value is what makes the sub pixel interpolation works. In the case of the black background, interpolation is seen as the following sequence:

Value   0, Value   0, Value 54, Value  0.
Value 54, Value 68, Value 95, Value 68.

In the case of the white background it looks like this:

Value 100, Value 100, Value 54, Value 100.
Value   54, Value   68, Value 95, Value  68.

In a graphic manner:

Why does this crap matter at all? You already discovered it but I'd rather explain it in case anyone would like to read about this since is a not-so-easy subject. Sub pixel needs two lines of pixels to work, pretty much like in the example image I posted. And to look smooth both lines have to follow the same sequence pattern, in this case: Dark - To - Light - To (Rinse and repeat)

What happens when changing the background to a white color is that both lines no longer follow the same sequence, one keeps following the Dark - To - Light - To but the other line start working as a Light - To - Dark - To sequence what makes the sub pixel animation to stop working at all, hence the pop.

Thank you, you explained it much better than I could.

If you pay close attention to your last edit you did (Dark Border on Light Background), it kinda pops less than the first attempt but it won't look as fluid as the other two attempts (That you totally nailed), and for what I know this have no workaround at all.

You already figured out how to use subpixel animation on a white background modifying the colors of the sprite wich for me is the only way possible. Again if I'm wrong about this please let me know!
No, I think you're right, I just wanted to see if it was possible.

You know, the sprites look really weird when I see them in 100% zoom.
I guess sub-pixel animation is mostly for low-res art.

Pixel Art / Re: Help with sub pixel animation
« on: April 30, 2021, 05:41:37 pm »
Terribly sorry to spam this thread without anything constructive to say but do you have a good tutorial for sub pixel animation?

Google helps usually.
Here's what I've looked at: (fun video) (I actually found this kinda helpful)

Pixel Art / Re: Help with sub pixel animation
« on: April 30, 2021, 04:38:03 pm »

But the problem is that yellow and white are very close in terms of value. So it won't read as well if you have a brighter outline.

You're absolutely right, I totally forgot how similar yellow was to white (traditional painters use yellow sometimes to produce lightness or whiteness).

If you invert every frame of the first animation, you'll see how it *should* look like with a white background (but now with a blue balloon).

Damn it works like rain.


In summary:
1. If the background is black (or dark):
The border color should be close in value to the background, so dark values. While the inside color is lighter than the border. (values: inside color < in-between value < border value)

2. If the background is white (or light):
Vice-versa of 1. Border color is a light value while the inside color is darker.
I applied that knowledge to the shadow too. (values: inside color > in-between value > border value)

3. Dark border on light background (and vice-versa)
Download the images and study the 2nd frame.
You'll notice that in the original, the in-between color is used on the first silhouette. However, in this modified image, I used the in-between color for the second silhouette. You'll have to see it for yourself.
It's more like the balloon is expanding and shrinking in the opposite direction of the original, but it gets the job done.

Pixel Art / Help with sub pixel animation
« on: April 30, 2021, 07:47:50 am »
Ah, hello all.
I was experimenting  with sub-pixel animation and decide to start with this.

Then I decided to start changing the background and then realized it seemed to pop more with white. It seems to have a much more jerkier (and livelier?) animation.

This kinda blows my mind.

How do I make it smoother with a white background? When doing it with a black background I found I could just focus on the inside color of the balloon and the border. That's how I came up with the in-between color.

I feel like that's the issue, the in-between color. But what do I change it to? In my mind the inside balloon color is pressing into the border (this is represented by the in-between color), then the balloon expands. Do I make the in-between color lighter?

Pixel Art / Re: Abandoned House - Critique Request
« on: August 30, 2020, 08:34:59 am »
Yeah I wish I didn't do the shadows at that angle... I prefer the way you did your shadows but it was too much of a hassle for me to redo the lighting for the house.

I've done a quick and dirty... quite frankly my skills need to improve for being able to draw grass properly.

The couch and TV where given shadows. They were initially flat, because I wanted them to look like they had different colours. However there's only so much you can do with the gameboy palette.

I'm treating this as a first piece and tossing it aside so I can move on to other things.
I don't think perfectionism will help me improve my skills much.
Thank you for the feedback!

Pixel Art / Re: Abandoned House - Critique Request
« on: August 28, 2020, 01:23:49 am »
Oh thank you for the critique!
I saw this late because I'm not used to pixelation's ui just yet.
I may have misunderstood how to post images on the forum, sorry!

I'll admit the shadows make the piece look very nice, but I decided not to use transparency as it would mean more than four colours, but I'll definitely experiment.
The sofa and tv have no shading because I wanted them to have different colours, but looking at your example makes a lot of sense.
I'm ashamed I forgot to add shadows for the fence.

I'll admit that the grass looks terrible, I'll just use tiling next time and see if I can add some tufts of wild grass.
I did want to show nature encroaching the pathway, but my lack of experience couldn't do it.
I'll post a retry maybe tomorrow, if I have time.

Pixel Art / Abandoned House - Critique Request
« on: August 24, 2020, 05:39:22 pm »
I've learned a decent amount of pixel art and grafx2 while doing this piece.
It's by no means a masterpiece, so I would like some critiques from more experienced pixel artists.

Game Boy palette used:

Edit: Sorry, I meant to post an embedded image but had no idea how to:

General Discussion / Re: Read the Rules, then introduce yourself here.
« on: August 24, 2020, 05:17:12 pm »
Just joined, pretty excited to learn more about the wonderful medium of pixel art.π

Pages: [1]