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Messages - hapiel
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1
Challenges & Activities / Re: Hexquisite Corpse 4 (on pause)
« on: September 01, 2022, 01:58:31 am »
Will the (incomplete) hexquisite corpse still be revealed? I'm curious what those tiles hold!

2
General Discussion / Re: Pixelation's Future
« on: September 01, 2022, 01:56:06 am »
Goodbye pixelation, you will be missed! Thanks for the wonderful times, I'm looking forward to reading more of your archive.

3
General Discussion / Re: Pixelween 2021
« on: September 29, 2021, 08:03:00 pm »
Thanks, fixed.

By the way there are already more than 100 entries!


4
General Discussion / Pixelween 2021
« on: September 28, 2021, 12:03:35 am »
Just like last year, Pixel Joint is hosting Pixelween!

We're doing 4 weeks of consecutive challenges and you can win some sweet prizes like a Masters of Pixel Art book, steam gift cards, Pro Motion, Aseprite & Pixari keys & more!
This year you have to make horror movie posters with weird palettes.

Get challenged, have fun, join us, click here!

5
General Discussion / Pixelween 2020
« on: September 28, 2020, 08:14:41 am »
Hi guys, a little promotion post here:

Pixelween is back! I'm sure some of you have been around long enough to remember Pixelween 2005, 2006, 2007... And then there was nothing for a long long time.

But this year, at Pixel Joint we're doing 4 weeks of consecutive challenges, of which you need to join at least 2 to get a Pixelween trophy, and you can win some real prizes (Masters of Pixel Art book, steam gift cards, Pro Motion, Aseprite & Pyxel Edit keys)

So head over to Pixel Joint and join in with Pixelween 2020, we're looking forward to see your entries!

6
Challenges & Activities / Re: [OPP] Cave set
« on: March 08, 2017, 11:40:59 pm »
For those who've been interested in this project:

In the last two months we've kicked stuff back in action! However we try to end this thread here, for ease of organization sake.
Pistachio for example has been posting a lot of new sprites at the forums
Nowadays we have a website OpenPixelProject.com
And we're actively using Discord chat

I hope to see you around one of those places sometimes :)

7
Pixel Art / Re: Run animation critique!
« on: March 07, 2017, 04:08:22 pm »
Why not just move forward in the progress? You've gotten a lot of stuff from us already, especially from me at PJ. Now it's time to continue and see if you can apply the principles of our corrections yourself! While working on it you might discover new difficulties or questions too.

8
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Basically x-swap is the above, swap is the above+click remap.
I think it's the other way around as you say it is, but remapping after every reversal does allow me to modify indexes! Remap allows to merge too. I can make both colors which I want to merge the same, and then delete one of them and then remap.

I don't really understand what you're trying to show in the top two gifs, probably some confusion through my bad example/explanation ;)

Thanks for all of the insight, everything does seem possible with Aseprite though my workflow might not be used to it yet.

9
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That makes it workable, not the same as directly editing the indexes themselves

Can you write a description or make of a gif of this in some other program? I'm afraid I haven't been able to understand. And while Aseprite surely can't, if it's an interesting thing I (or you) can request it.

Right now I'm editing a graphics file with 32 colors + transparency. Color 0 and 32 in the palette are both black. 0 refers to transparency and 32 refers to black on the canvas.
I want to switch the position of these two colors. but I can't assign the index 0 to all the black in the canvas, right?

In this example you see that all the colors stay in place on the canvas when I move them in the palette. The BG does change because this is the current trancparency color, which is set to index 32.



10
Pixel Art / Re: Run animation critique!
« on: March 02, 2017, 03:28:05 am »
Front paws and eyes don't always move at a consistent speed. I moved frame 3 & 4 a bit to the left to fix this.



Also for fun I changed
the paws on frame 4
the head tuft on frame 4 (can be done better)
the tail on frame 7,1
The small points on the tail on frame 3,4


Of course, you could do more frames. But then you'd have to double up to 14, which is a lot of extra effort, it is not as easy as adding in frames in the exact middle of the existing ones! Going up from 7 to 10 for example is even much harder, you'd have to redo all the timing and probably all but one of the drawings!


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