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Messages - hapiel
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General Discussion / Pixelween 2020
« on: September 28, 2020, 08:14:41 am »
Hi guys, a little promotion post here:

Pixelween is back! I'm sure some of you have been around long enough to remember Pixelween 2005, 2006, 2007... And then there was nothing for a long long time.

But this year, at Pixel Joint we're doing 4 weeks of consecutive challenges, of which you need to join at least 2 to get a Pixelween trophy, and you can win some real prizes (Masters of Pixel Art book, steam gift cards, Pro Motion, Aseprite & Pyxel Edit keys)

So head over to Pixel Joint and join in with Pixelween 2020, we're looking forward to see your entries!

Challenges & Activities / Re: [OPP] Cave set
« on: March 08, 2017, 11:40:59 pm »
For those who've been interested in this project:

In the last two months we've kicked stuff back in action! However we try to end this thread here, for ease of organization sake.
Pistachio for example has been posting a lot of new sprites at the forums
Nowadays we have a website
And we're actively using Discord chat

I hope to see you around one of those places sometimes :)

Pixel Art / Re: Run animation critique!
« on: March 07, 2017, 04:08:22 pm »
Why not just move forward in the progress? You've gotten a lot of stuff from us already, especially from me at PJ. Now it's time to continue and see if you can apply the principles of our corrections yourself! While working on it you might discover new difficulties or questions too.

Basically x-swap is the above, swap is the above+click remap.
I think it's the other way around as you say it is, but remapping after every reversal does allow me to modify indexes! Remap allows to merge too. I can make both colors which I want to merge the same, and then delete one of them and then remap.

I don't really understand what you're trying to show in the top two gifs, probably some confusion through my bad example/explanation ;)

Thanks for all of the insight, everything does seem possible with Aseprite though my workflow might not be used to it yet.

That makes it workable, not the same as directly editing the indexes themselves

Can you write a description or make of a gif of this in some other program? I'm afraid I haven't been able to understand. And while Aseprite surely can't, if it's an interesting thing I (or you) can request it.

Right now I'm editing a graphics file with 32 colors + transparency. Color 0 and 32 in the palette are both black. 0 refers to transparency and 32 refers to black on the canvas.
I want to switch the position of these two colors. but I can't assign the index 0 to all the black in the canvas, right?

In this example you see that all the colors stay in place on the canvas when I move them in the palette. The BG does change because this is the current trancparency color, which is set to index 32.

Pixel Art / Re: Run animation critique!
« on: March 02, 2017, 03:28:05 am »
Front paws and eyes don't always move at a consistent speed. I moved frame 3 & 4 a bit to the left to fix this.

Also for fun I changed
the paws on frame 4
the head tuft on frame 4 (can be done better)
the tail on frame 7,1
The small points on the tail on frame 3,4

Of course, you could do more frames. But then you'd have to double up to 14, which is a lot of extra effort, it is not as easy as adding in frames in the exact middle of the existing ones! Going up from 7 to 10 for example is even much harder, you'd have to redo all the timing and probably all but one of the drawings!

General Discussion / Re: Pro motion animation features
« on: February 26, 2017, 03:35:53 am »
the colour selector which is quite useless for colour-limited pixel art.
Agreed. That's what confused me so much,  didn't understand why it was there! The palette editor is the only one I'd need, really...

Thanks for pointing out the remap button! I had never copied or moved colors around before today, so I hadn't seen that thing either! That makes it workable, not the same as directly editing the indexes themselves but it does give a solution for all problems as far as I can imagine right now :)

Another question!
Can I resize a selected thing by percentage/pixels, or can I only do it with the sliders?

And yet another:
In graphicsgale I can import an animation from single frame files. Can I do this too in Aseprite without numbering my frames? Actually right now I just quickly want to merge single tiles into a tilesheet, for which this function has worked wonders. Import animation export as spritesheet :p

Aaaand another:
Can I delete the thing I have selected? Like erase it? now I have to cut it, which also removes whatever I had on my clipboard, or drag it out of the screen, which seems silly

General Discussion / Re: Pro motion animation features
« on: February 26, 2017, 02:46:42 am »
Thanks again for all the detailed info, you're a great groupie :)

Alt + drag is great, that helps me a lot!


    Merge colors, I actually meant merge indexes. For example I might have 2 sprites from different sources in my canvas and I want them both to use the same palette. I'd like to drag the new colors onto the old colors (which is already possible with the copy function)

Select the new colors, press control+C (Copy), select the first old color, press control+V (Paste).

No, I'm aware that I can copy colors since your first post. I meant that you can't move & merge indexes. If you move a color, the index remains at it's original place, so moving colors automatically recolors your work

I never knew I could open (some) steam apps without steam!

General Discussion / Re: Pro motion animation features
« on: February 26, 2017, 01:37:52 am »
Can you be more specific of what "properly manage a palette" means?

Thank you for your info, that was very useful!

I was able to activate my steam key. I don't like starting software through steam, but I guess it will just be a matter of time before I can access the new version somewhere else :). The frame previewing function is super useful! I do have a couple of comments on it:

Could it work that you have a complete frame overview somewhere? Like if I have 7 layers, I migth not want to view them separately but still want a quick frame overview from all layers together.
Could I set myself what kind of bg I want for transparant? Small objects are hard to read on the checkerboard background, I would set this to white myself.

Why is the checkerboard surface larger than the actual image? If I set the zoom even higher the checkerboard space grows yet the image doesn't!

Now onwards to palette control:
I had never realized I could drag and drop colors. Dragging and dropping from the edges is not very intuitive to me, it took me a while to figure how to copy colors even after watching your demonstration! I would have found it sooner if I could move holding shift and copy holding control, but could just select in the middle of any selected color. I have this same issue with moving frames/layers.

My ideal palette functions would look a bit like Grafx2's. I am missing (or havn't found yet):
Move indexes around. If I want to reorganize my palette, I would need to move the position of the indexes in the palette. This would be useful for creating new ramps with the gradient function too.
Merge colors, I actually meant merge indexes. For example I might have 2 sprites from different sources in my canvas and I want them both to use the same palette. I'd like to drag the new colors onto the old colors (which is already possible with the copy function) and then remove the old ones, which is essentially merging indexes. Of course I can remove all duplicate colors at once through "create palette from current sprite", which is a good start.

Removing indexes... the only way to remove colors now is to first move them to move them to the end and then slide them away? But again, this doesn't work with indexes. if your drawing is already finished, its wonky.

As for color picking, I'd love to have the "palette editor" on screen all the time. It could replace the color picker at the left bottom, which confuses me anyway. The palette editor remains nice for adjusting relative color on multiple colors at once.

Really nifty in GraphicsGale is its load palette function. In their interface you can manually remap your sprite, or copy only specific colors, or leave specific old colors intact, when you import another color.

In grafx2 I use some tricks to get a similar effect, mostly moving the palette to a different spot in the image and then copying a selection of colors, or making a custom brush and then importing the brush colors. The easiest way in asesprite to do this is to switch to full color mode, then paste an external image in the canvas you're working on, and then switch back to index mode. I guess that works, but doesn't give you full control.

Lastly, not mentioned earlier yet: Hold shift in draw mode to create a straight line would make my life easier.

Thanks so much for developing this tool, now that I know of frame preview, I'll give it another shot. It does have a lot of fancy features indeed..

Another thing that has bothered me a lot in Aseprite when editing tilesets, is that I can't snap selections to a grid! I can make perfect 32x32 selections, but then moving my tile over the canvas I have to place it perfectly manually.. :/

General Discussion / Re: GDC Art Jam 2017
« on: February 25, 2017, 11:32:19 am »
This looks so cool! A lot of participants!

I would love to take part in these kinds of gatherings, are there more people interested here in organising such a thing somewhere in Europe?
We recently had a private mini gathering in the Netherlands with some pixel artists, which was too short but really good fun!

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