Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ronaldaam
Pages: [1] 2

1
Pixel Art / medieval dance animation
« on: November 18, 2021, 04:52:29 pm »
https://www.youtube.com/watch?v=5m8J8bs6xl0

Hi everyone.  Got a short animation here.  Open to ideas, constructive criticism, comments, feedback.  Thanks.

 


2
Devlogs & Projects / Re: My first video game (or possibly animated film)
« on: August 31, 2021, 02:18:13 am »

3
Devlogs & Projects / Re: My first video game (or possibly animated film)
« on: August 17, 2021, 01:13:42 pm »

DONE!!

I've completed my first (short) animation in this project! 
Here is the link:

https://www.youtube.com/watch?v=YUQAPh3hxBc


If you have any ideas or feedback, constructive criticism or critiques, please share.  Thank you! 
This is the style I will be going with going forward.

- ronaldaam

4
Devlogs & Projects / Re: My first video game (or possibly animated film)
« on: August 15, 2021, 06:45:21 pm »
https://www.youtube.com/watch?v=mUeX2Ct2Zgs
[youtube]https://www.youtube.com/watch?v=mUeX2Ct2Zgs[/youtube]

I'm working on a more simplistic environment, which I believe matches my style better.  This one is rough, but I kinda like it because the carts almost look like they are pastel paintings.  It leaves a lot to the imagination, which I like.

The animation is not synced to the song here, and there is not audio, but I have expanded the moves of the merchant and added another supporting character to play the piccolo.

- ronaldaam

5
Devlogs & Projects / Re: My first video game (or possibly animated film)
« on: August 09, 2021, 02:35:29 am »
https://www.youtube.com/watch?v=YaAkUEOSHqc

Above is a test animation (first part of first verse to the merchant song).  Comments, critiques, feedback appreciated.  Thanks.


- ronaldaam

6
Devlogs & Projects / Re: My first video game (or possibly animated film)
« on: August 05, 2021, 08:42:19 am »







Previously I designed 128 original Black American character faces (Original Post).  Here, I tried to flesh out 14 of those characters by designing them further.  I placed them on a background I found online as a test, but I'll probably design a more simplistic background using the palette I have for the characters.

- ronaldaam 

7
General Discussion / Have you been funded for a project?
« on: May 18, 2021, 09:41:27 pm »
If you have been funded for a project of yours, please post your experience here.  Questions I'd like to know are:

1. How did you get funded?  Was it through crowd sourcing like Kickstarter, family/friends, an investor, Patreon, a grant or...?
2. Was the funding enough (did you need to raise more once the project got going, etc.)
3. Did you maintain creative control over your project?  What about rights and ownership?
4. What advice do you have or recommendations for those of us who do not know millionaires and are not rich ourselves.

Thanks!


8
Pixel Art / Re: Swordsman Dancer
« on: May 08, 2021, 02:38:55 am »

https://imgur.com/44lVGLj

Thanks everyone for your feedback.  Above is the original image.  I understand why my idea sounds ambitious, but I think back to the classic SNK game Samurai Shodown 4 (or even Street Fighter 3).  Those characters seemed high res and were very lively.  My skill set is not there, but I wanted to aim high and see where I could go.

As far as dancing is concerned, my approach would be pose to pose.  So I just figured make the right poses, then make a few inbetweens.  Fringes and details would be placed last, but I can see that would be a lot of work.

I think the toughest part would be the fruit being sliced, or special effects to make the sword action believable.  Also timing to the music seems challenging, especially for a dance.

My thinking is, where are you going to go if you don't push yourself?  So with that in mind, I am trying to strategize this, to see the most effective way to go about with without taking forever to do.  I don't really want to use stick figures first, because I don't find them to be accurate in terms of the fullness of the actual character.  So right now, it's pose to pose, and inbetweens.

Thoughts?

Thanks again for the feedback.

ronaldaam

9
Pixel Art / Swordsman Dancer
« on: May 07, 2021, 08:11:12 am »
https://www.youtube.com/watch?v=bQh5FOrTTJA

Hello,

I created this character to be a swordsman dancer that entertains the king by dancing while slicing fruit and objects thrown at him with his sword.  That idea is pretty elaborate for my skill level at animation, so before I attempt it, I wanted to get some feedback on the character in general.  Particularly, if you have animation skills, do you think he's too hi-res for animation?  Any feedback is appreciated.  Thanks!

ronaldaam

10
Hello,

I spent the weekend working hard on this marching animation of a character I designed a few months ago.  All I had was the face until yesterday, but I really tried to work on style and personality.  One of my favorite games growing up was Samurai Showdown (3 and 4 mainly).  I LOVE their animation (for me, those were the best SNK games!).  Anyways, I would like to animate the character striking a pose with his sword, then attacking and going back to a guarded position.  I think for what I'm doing right now, it will be from a front-facing point of view (unlike fighting games).  So I'm looking for advice for that and how you might approach it.  Also any critiques or feedback concerning my marching animation is greatly appreciated!  Thanks!

Here's the link:

https://www.youtube.com/watch?v=agBhXTU7P30

- ronaldaam

Pages: [1] 2