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Messages - jams0988
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General Discussion / Re: Be aware of fraudulent clients.
« on: March 07, 2019, 06:58:55 am »
I hate when artists ask for half up front, and it might even scare me away from some of them. I've heard way more horror stories of clients getting ripped off by artists than the other way around, which makes sense: if the artist gets the money up front, they have all of the leverage at that point. Unless you give all the art to a client instead of just a watermarked preview or whatever, they have absolutely no reason not to pay you, except for if they suddenly go broke or if your work ends up not meeting their expectations at all.

I dunno. I bristle whenever I'm asked for money up front. If I'm commissioning work, it's because I want it. There's no logical reason for me not to pay for it a week or two later when it's delivered.

Sorry you got scammed, though. I wouldn't deliver finished, unwatermarked art to clients without getting paid first. I think it's a good idea to do work in small batches too, like you mentioned. This kind of stuff is why I'd never do commission work, and barely ever commission anything. Tough situations. Good luck to you!

General Discussion / Re: Best Program for Doing Animated Tiles?
« on: March 03, 2019, 08:23:45 am »
Thanks for the tips, eishiya.
You too, strawberry. I actually reinstalled Aseprite because you can view an animation as a tile. It might be my best bet for this, I guess. Still, it'd be even better if I could just animate the entire tileset directly...why the hell does Pyxel Edit use that weird shitty "view all frames at once!" thing instead of just using normal frames? It'd be so much better if it just let us flip through frames in tilesets, hahah! Ah well.

If anyone else has any recommendations, I'd be glad to hear them. For now, I'll just be copy-pasting tiles out of Pyxel Edit into Aseprite to animate them. Now my workflow will have three pixel art programs in it! Yay! :'D

General Discussion / Re: GDC Art Jam 2018
« on: March 03, 2019, 05:06:28 am »
Thank God this topic is still on the website's front page.

General Discussion / Best Program for Doing Animated Tiles?
« on: March 03, 2019, 05:03:32 am »
Hey guys! I've been working in GraphicsGale and Pyxel Edit forever, and love both, but there's no real easy way to do animated, seamless tiles in either of them. Anyone have a program that'll let me work on a tileset and animate the thing at the same time? Trying to do overworld tiles with rivers and swaying flowers and bushes and stuff, and it's a huge pain in the ass with the programs I'm currently using.

Thanks for any advice!

Pixel Art / Re: Splatoon NES
« on: November 27, 2017, 01:31:23 am »
This is very cool, but also very strange. What the hell was the endgame for showing Nintendo an NES Splatoon ROM?  ???

Why is "rip off" in quotes when that's absolutely what you've been doing for the past ten years? Also rubs me the wrong way that you're calling people out for saying that you almost ripped them off, considering your track record. Please. I've seen threads online where you got pissed at people for calling you out for your bullshit, only to predictably dissappear when they said "fine, give me a refund or my work then please." Give us a break. Addiction or not, you're still completely responsible for your actions.

That said, i really do hope you get everything straightened out and make good on your mistakes. Good luck to you.

General Discussion / Re: Just Discovered This Site
« on: May 30, 2017, 07:25:18 pm »
Now that you're here, you post art or whatever. =)

Pixel Art / Re: perspective problem with topdown tileset
« on: May 29, 2017, 06:42:05 am »
Very nice colors, Drazelic. =)

This poor thread's been on the front page for like eight months now, and only has a few replies. I guess that means Minish Cap is pretty good looking, hahah! =)
That said, I didn't like a lot of the color choices for the game. A lot of them felt a little harsh and unnatural to me, even playing on the GBA. A lot of the tilesets are super saturated and gaudy, at least to my eyes.

Pixel Art / Re: [WIP] My Hero Academia
« on: May 28, 2017, 04:19:31 am »
That 3D anime head doesn't connect to the neck the way a real head does (the back of the head is more complex than just a ball), and with a chibi style like in your drawing, the situation gets even worse since chibi heads can't connect in a believable way.

I wouldn't worry about it. If you were to connect the head realistically, it'd be too far forward. If you connect it so the head's in a realistic location, the neck will appear too far forward. If you lower the head to hide the neck's location, the pose will read differently from what you probably intend. I think your first edit is fine. You could perhaps move it forward by another pixel without it looking too weird, but it's not going to look good to everybody no matter what you do, just by virtue of chibis making no anatomical sense.
This. The neck is in the "wrong" spot, but human heads aren't half the size of the human body. I think the original is fine as is. :)

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