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Messages - Hawk
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1
Pixel Art / Re: Hutch the Rabbit [Early WIP]
« on: May 04, 2011, 10:40:07 pm »
I agree with Pistachio, the dithering doesn't really match. And, if it's a sprite in a game, it really sucks to animate something with dithering!

I did an edit too, based on Pistachio's edit:


Fixed the ears... Like it was before, it was more like antennae... ._. And spread the legs a little.

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Pixel Art / Re: Hutch the Rabbit [Early WIP]
« on: May 03, 2011, 09:10:21 pm »
Oh, I guess now I get it.

It doesn't have arms, does it?
What looks like arms are the tip of his left ear.

I see that you didn't want to do a "default" bunny! haha

What you should do, instead of putting arms and tails, is to make it a little bigger, a couple pixels high, to avoid confusion.

3
Pixel Art / Re: Hutch the Rabbit [Early WIP]
« on: May 03, 2011, 08:31:54 pm »
Well, it doesn't really resemble a rabbit, except for the ears and teeth.

It looks cute and simple, but perhaps a few more details? To avoid confusion such as DtFM's.

If it's the protagonist, perhaps making him a little more attractive. Right now, it kinds of looks like a first level enemy, that you kill by jumping on it, I guess  :-X

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Pixel Art / Re: [C+C] First PixelArts
« on: May 03, 2011, 05:45:26 pm »
Hahhaah I see my works are kind of "like it or leave it"...
I'd like to thank your attention, too  ;D

The second PA was meant to be in a fighting stance, but I guess the leg IS a bit off.

I'll post a new version soon, I'd just like to ask, what do you guys think of its arm? Tried to do some reflection on a metal arm, I kind of like the result but I am not so sure if it' ok.

What do you think?  ???

5
Pixel Art / Re: Standing animation
« on: April 29, 2011, 04:22:44 pm »
To me, it looks like he's more in a semi-fighting stance, than breathing.
I guess he is moving too much up and down to breath. Perhaps just animate the torso more, and the legs and arms less?

If you take the time to notice, while just breathing, only head and torso moves (that's me, anyway). I guess it's more a horizontal movement than a vertical one xD With his chest inflating and all.

Sorry If I sound confusing ._.

6
Pixel Art / Re: security guard
« on: April 28, 2011, 07:25:05 pm »
Try http://imgur.com/ !
I prefer it to ImageShack.

P.S.: will edit this post when the animations are ok xD

7
Pixel Art / Re: [WIP] Hunter run animation C&C
« on: April 28, 2011, 05:19:26 pm »
I agree with pistachio on his arms and movements. One second, his arm is showing behind his back, and the other, it's already near his head.

By the way, great animation!

The rifle is looking really smooth, just as his right arm animation.
Some frames are still off, like his right elbow, on a frame, sticks out, and the handle of the rifle too.

About the walking animation, I saw on another topic the following link, that has great tips: http://www.idleworm.com/how/anm/02w/walk1.shtml

Keep up the great work!

8
Pixel Art / Re: 32x52 RPG character help
« on: April 28, 2011, 05:14:16 pm »
I thinks you are doing great progress!

One thing though, I can see that you fixed the animation on his legs, so when his feet is behind, it gets darker and smaller, you just have to do the same when his feet is at the front xD Make it a brighter because of light exposure with brigther colors, and ajust a little the lineart to make it bigger, so the feet seems closer to the viewer.

KittenMaster's edit shows what I mean pretty well (and, of course, what he meant xD)!

Besides that, the arm's getting better. You could just move it all more, not just from the elbow down.

Keep up the good work!

9
Pixel Art / Re: Plague Doctor [WIP]
« on: April 27, 2011, 10:45:32 pm »
Well, I've tried to do an edit (first time!).


He is taller, like RetroRob mentioned, and fixed a little his feet.
Lately, I tried to put the shadows caused by the lamp, sorry if that's too far.

10
Pixel Art / Re: Plague Doctor [WIP]
« on: April 27, 2011, 04:32:15 pm »
From my limited knowledge, I think this is looking good o.o

If you were looking for a darker feel, I'd guess to just curve his shoulders forward a little. That would cast shadows more on the rest of his body, I think.
And, in his hand, it is a lamp, right? If so, it is too small.

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