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Messages - edu1337
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Pixel Art / Re: FFT spritework
« on: April 08, 2011, 05:51:40 pm »
You CAN do pixel art while being unable to draw IRL. It's just that once you know how to draw properly IRL, pixel art becomes like 100000x easier, plus your concepts become damn amazing. That's basicly it, I never escaped this.

of course you can do pixel art without any drawing skill, but it will be comparatively as lousy as your drawings

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I suggest getting rid of the outlines and just have flat color and shade

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Pixel Art / Re: Another Pony 100x100
« on: April 06, 2011, 01:06:02 am »
I'm not familiar with the terminology, but I'm guessing you're talking about where the lines meet between the right rear hoof and the front left hoof and things get all blendy looking?  Yeah, that's the most problematic element in this, IMO.  I know my friend will be happy with this and totally not even see that, but I'd kinda like to see what fixes it.

Move it UP, you say?  I suspect it will make the middle more cluttered, but I'll give it a shot and see how it looks.  I'll take a looking at nudging it rightward or downward as well, and maybe connect that island of whitespace there.

Shading the back leg might improve it as well.

I'll post a revision after I grab some grub.

Original --------->Leg moved Right > Moved up ---->  Shaded


It wouldn't have occurred to me to move it up, but it looks the best of that batch (or perhaps shaded does), at least without heavier editing.  Rightward throws the anatomy off a little, and it'd need editing to make it work, but in theory, it'd solve the problem.  Shaded gives it the most pop, and it ought to have occurred to me eariler.  It would have saved a lot of time fidgeting at the borders.

I extended the knee line into the body for all of these, and it gives it just a bit more shape.

the one with the leg moved right looks best, as you initially guessed

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Pixel Art / Re: [WIP] night scene mockup
« on: April 06, 2011, 01:04:19 am »
the thing is, having the columns in another perspective might look distorted, but its a way of breaking the monotony a little bit. it looked too stiff in my opinion

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Pixel Art / Re: Critique my sprites for XBLIG
« on: April 05, 2011, 02:03:58 pm »
a flamethrower is actually just a source of gas with a flame on it, when you release gas, it spreads



in your fire jet gas does not spread from the source, it actually becomes narrower

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Pixel Art / Re: Intro to Pixelation! + Cute little Soul Calibur icons
« on: April 05, 2011, 01:58:04 pm »
first thing you need to learn in any form of art is: your works are NOT your children. kill them when necessary.

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Pixel Art / Re: [WIP] night scene mockup
« on: April 05, 2011, 01:02:25 pm »
here's the latest version. I have to do something about the cast shadow on the wall, but I'd like to avoid adding a tile for the lamp pole, this way it's hidden on the shadows and I don't need it. in that very same tile, I also need to add some life, its too straight and perfect right now. maybe I need to add an extra tile for variaton, but I still intend to avoid the lamp pole.

now everything fits in 32x32 so a mapper can add some variation. I need 4 tiles or so for extra details that can be added every once in a while. columns are also tileable and slimmer now. changed the top and bottom pieces.



I thought about the sky and I might be doing more stuff to fit this and have bigger variation throughout the level, I was thinking of something along this lines

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Pixel Art / Re: [WIP] night scene mockup
« on: April 05, 2011, 09:42:12 am »
I see what you are saying. I'll try to do something about it, lets see how it turns out. anyway now I'm thinking of fitting everything into a 32x32 grid so its more of a tileset and I can add some variations and stuff, just in case this becomes a level in an actual game, that would require a few major changes im afraid

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Pixel Art / Re: Another Pony 100x100
« on: April 04, 2011, 07:51:33 pm »
the thing that is bothering me the most is the tangency formed by the legs in the middle. that right back leg should be nudged one pixel or two upwards, imho. this tangency was already in the pencil sketch

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Pixel Art / Re: [WIP] night scene mockup
« on: April 04, 2011, 07:24:33 pm »
thanks for your advice helm, you're very helpful

this is the latest version, I followed some of helm's suggestions. The details on the grey stones... I just removed it, I think it's cleaner now. Cobblestone might need some fixing, I rushed to remove the dithering and some parts dont have good clusters now. The part that's giving me the most trouble is the wooden molding on top of the pillar (which I moved to fit 32x32 grid, I also changed the perspective). I just cant get that to look right no matter what I do. I can tolerate it now, but Im still not satisfied. Added some atmospheric perspective to the wall-doors part, but I'm not sure if I watered it down too much. I might need to revisit the pallette. Last, I remade the window/corridor part, and I'm quite happy with the result



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