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Messages - MarianFrae
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Wow. That is fantastic... the only two things I dislike/don't understand is why you turned the baggy pants into tights. O_o They were intentionally baggy... and why the quiver has changed sides. From my experience, quivers normally run along the strap. I'll definitely study that edit and the link you provided.
Also, I think I'm gonna pause work on these characters and make some less complicated first--as has been suggested--so that when I return to these, they will be the best they can be.
Thank you all for your help.

Also, I'm female. :)

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I will say again that I am not touching the hair any more. It's too taxing for me to work on it any longer.
Also, something that NONE of you have done with this hair is make it three dimensional CURLS. This is CURLY hair. That means that some strands will be on top of other strands and cast a shadow. I have yet to see that from anyone on this site... seemingly because you're all so incredibly anti-outline. Outline is NOT A BAD THING. I hate hair without outlines. It doesn't look like hair.

So, if you have something to suggest regarding CLOTHING or Iana's hair, please reply... otherwise, don't edit Garin's hair or write a post about it. It will only waste your time.
I greatly appreciate your help and input... but I simply cannot change Garin's hair at this time and be both happy and sane.

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First of all--after much frustration and some intervention by those who love me... I've decided that the hair is staying as it is in the third column, first row of the last pic I posted. I've been working on this guy's HAIR for nearly a month now and am happier with it this way, obviously curly, than I am with it being non-outlined(hat hair) or more rounded(looks straight or flippy). I'm willing to try something different and take critique on anything but his hair. It stays, forevermore, as is.

Perihelion--I realize that the size creates a much greater work load for tiles but... I really prefer the amount of detail they allow the sprites. When I've attempted to add things to the smaller sprites, it has ended up being cluttered... so even if I made my own template, it would be close in size... however, I agree with you about the balloon-like style. Primarily for that reason, I'm considering making my own template.

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I just wanted to be careful.
Have an actual critique?

5

Okay... I'm keeping the outlining because it doesn't look like curls if it's not outlined... it looks like hat hair--as evidenced by the hair only version by StaticSails.
That said, I can't figure out how to make this not look flat with the limited color pallet.

EDIT:

I tried editing it off of the original coloring... is this a little closer? At all?

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200 x 340 for the full sheet.

I'm glad you like them. ^_^

The square boyish figure is mostly intentional right now. If I gave her any more hip, it would just be one pixel to either side.
Well, Garin's *has* to be defined by strands. When you see hair like his in real life, you see it *as* strands... especially considering how oily his hair is. Bathing only in fish toilet with no soap can do that to your hair. :P
As for Iana... I don't really know how to do it other than by strand. Could you give me an example and I'll try it out?

I know for sure that I'll use shadow in the real world--but I'm not sure if I'll use it in Magin.

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That is EPIC.
And I'm not being able to get the strands to actually look like curly strands with the smaller color pallet. I just kinda looks like thick, bushy hair.

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It's alright. :) I'm sometimes not entirely clear.

Quote
Try starting out with simple things like fruit or shoes, anything that can easily be broken down into simple 3d shapes.
Alright. :) Is there a size that would be good for me to start with?

Okay. So my problem is that I've chosen a light source directly above instead of slightly to the side and above. Or am I using a light source that's directly above?
Also, one reason I chose the lesser contrast is that I'm trying to go for an artsy feel with everything in this world to distinguish it from the real world. I realize this is probably not the best way to do it but it's the best one I could come up with. Do you have any suggestions?

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Well, I guess I mean spriting clothes and hair from scratch and just this much of branching off on my own makes me nervous and a bit sweaty so it's certainly not comfort zone... but I would have to agree that it's still a safety zone.

I like this style for my game so I'm gonna continue with these so far as to get each principal character's sprites and a collection of NPC outfits completed.
Do you think it would be beneficial for me to put production of these on hold until I've done some truly ground up work? Or should I finish this and then refine my skills while the other work on the project is being done so that I can then make edits with my improved ability?

These are the first sprites I've done other than frankens and recolors. Are you referring to when I start with ground up?

Did you miss the last sprite?
Mkay. More contrast between shades. Could you link me to something that will help me figure out what kind of shading I need to do? I've been sent in a lot of different directions with the shading for Iana's shirt. I started off with a lot more dithering and a lot less oval.
Is everything pillow shaded? Is there anything good that I should definitely keep?

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