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Archived Activities / Re: Secret Santa 2011
« on: December 24, 2011, 06:12:14 pm »
Oh my goodness Dex, that is incredible! Really, really sweet piece, thanks!

And @Argyle: I hope it lives up to your expectations and suits your needs, and that you and your wife get a kick out of it!

All of them are very cool, merry Christmas folks!

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Archived Activities / Re: Secret Santa 2011 - Signup Thread
« on: November 11, 2011, 09:26:39 pm »
Well, I might as well play. Haven't posted for years, but whatever.

As for what I like? Um... I'd be satisfied with pretty much anything. I suppose I like bright, vibrant colors, and like sci-fi/fantasy stuff.

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Archived Activities / Re: The Official Secret Santa 2007
« on: December 31, 2007, 06:56:05 pm »
Oh wow, that PERFECT!Thanks so much.

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Archived Activities / Re: The Official Secret Santa 2007
« on: December 29, 2007, 07:24:26 pm »
 :D :D :D
Its GREAT! thanks so much. Avataring.

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Archived Activities / Re: The Official Secret Santa 2007
« on: December 24, 2007, 08:28:16 pm »
 :'(  I didn't get one.

Oh well, I'm glad you liked it Eck! :)

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Archived Activities / Re: The Official Secret Santa 2007 Sign up
« on: November 24, 2007, 08:52:27 pm »
I'm in please.
I like fantasy rpgs, kirby, and I'm into metroid right now.

I apologize for not being active in the past year, but I promise that I WILL give the gift in time.

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Pixel Art / Re: Recent work[pixeldump]
« on: September 19, 2007, 10:16:47 pm »
Thank you. I've always had a bit of a problem with volume.

The creature(your creature) is problematic, and I'll try to fix that.

Partial transparency and a brushed bg caused large color counts. Paryial transp[arency probably tripled the color count and the brushed background is a huge number, even though it doesn't look like it.

The brain I know I can go fix. The sjield I wanted very faint, and I didn't really show shape, it was just a protective field I used to show that it was covered. I'll try to do something a little closer to yours.

I don't have a very large experience with metal, so I didn't really know how to make it more voluminious.

I struggled with the bug colors, couldn't get what I wanted.

I made two tiles and repeated them over and over in varying rotations. I' had been thinking of making more, and now I guess I will.

When I was thinking of health, my thoughts were more turned on a Super mario 64 type thing, with the circle that loses pieces. I agree I should move the boss alert though. The HUD was a last minute thing because I had forgotten and wanted to show the piece. I'm going back to completely redo it.

I had samus and Galactic Federation troopers in mind when I made the player. Like the arm cannon/gun the covers the back of your hand.

It does help, thank you :). I shall go start the edits.


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Pixel Art / Recent work[pixeldump]
« on: September 19, 2007, 03:22:08 am »
Been coming back to post a little more, havn't been here in a while.

An animation of quagsire(pokemon). They love to bounce round things around. Went for a wet-ish look.

A lineart I made, which I proceded to change into a fat metroid(in which I like the jelly look alot), and a hatsucker(hat with fangs).

I experimented with a charcoal/sketchy shading still life piece. Wanted it simple. Originally was gonna be a PJ av, and I havn't taken the name off.

A jelly-skull made out of TheMercFCS's lineart(got it on Pixeltendo). Jelly is fun.

An experiment. I made a little alien, then doublesized it, cleaned it up, and added a little more definition. It looked like I wanted it too.

Ego(my character/self) sleeping. Still my PJ avatar. Grayscale makes my self-pixels look better.

Never finished, and it's a little busy and quite random, but it was okay in my eyes at this point. Got bored of it.

Yet ANOTHER coloring of Badassbill's dragon lineart. I REALLY like that orb above his head.

Another animation. A robed being pulling a knife out of his robes and swinging it. Working on fluidity. One of the older pieces.

A very recent coloring of Adarias' pirate warrior. I'm still working on a skin tone, so this is a placeholder skincolor.

Done at the same time as the pirate warrior, Arachne's beast lineart colored. That first spine has a huge shadow, I know. Big focus was muscle shading.


The first mockup frenzy piece. A quiz game. Tap to make the selector go down, hold 3 seconds or wait for time to run out to choose. Tried to be quite simple.

The third mockup frenzy piece. Started off as elebits, but started to stray. I still like it kind of.


Working on this for almnost a week. The bot was originally organic. Left one has a brushed background, right is all pixel. Cuz its a mockup, I figured I could use a little partial transparency. I still have all the parts un-partial transparencied except the crystals is the top left(but the crystals aren't covered and behind it is tiled). Now, you have to shoot between the frontal shields 10 times(they switch order every time) while still dodging his shots. Then, the brain shield breaks down and you have to hit it. When the brain shield goes down, the gun at the bottom goes into overdrive.
Mechanically, this game is very much like metroid fusion(was playing Prime 3 alot this week, so it's bound to happen). The twist is that every shot takes a sliver of the yellow bar at the bottom. After you havn't shot for one second, the bar starts to recharge. This stops most fire button mashing. When he's beaten, you can jump on and over him to the barrier bar, which unlocks with one shot. The good on the HUD means you have decent health, and Boss means that you're fighting a boss(duh).

I'll probably try to make another screenshot of this, because this was really fun to make.


Crits on the pixels everywhere, but mostly on the last mockup. I'd also like a bit of crit on game design(but this might not be the place to ask for that).

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Challenges & Activities / Re: Mockup Frenzy #3: Game Boy De-Makes!
« on: September 19, 2007, 01:30:42 am »

Originally started to be elebits-ish, but the result is a little strayed. I might try another, cuz that was fun.

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Challenges & Activities / Re: Mockup Frenzy #1
« on: August 26, 2007, 11:39:36 pm »

Didn't want to spend too much time, just wanted something in this.
A quiz game(no critisism on the question, it was just the first thought). Playable with the arrows AND the button, or just the button.
Just button: Press the button to move the arrow to the next answer. When on chosen answer, wait until 15 second timer ends.
With arrows.: Use the arrows to select, then press the button to select. still a 15 second limit.
Not complex, but fun to make. Also, I havn't seen this idea in the topic yet.

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