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Messages - calle_
Pages: [1] 2

1
Pixel Art / Re: iso futuristic facility
« on: November 24, 2006, 06:05:26 pm »
yay! looks better and better =)

2
Pixel Art / Re: [WIP] Animated Lazer Splosion! It Explodes!
« on: November 24, 2006, 04:38:05 pm »
o,O  love it.

3
Pixel Art / Re: iso futuristic facility
« on: November 24, 2006, 04:36:12 pm »
The contrast by the left windows throws you off a bit. 
I like the new cast from the tower and the removal of some of the outlines.

Regarding color:
Usually the midtones are the ones with most saturation and not the light parts(say a sunny day for example) however this changes with the visual situation.
Shadows doesnt not have to be gray or blue indeed, somtimes to make an image more attractive color wise, the shadows will be in compliment of the light (example: yellow light, Purple shadow Or blue light , orange shadow)   And "usually" shadows are less saturated. but you can pretty much mix alot however you may like it depending on the scene.
I guess you could be real picky about everything and put in the reflected light, color, hue shifts and whatnot if it was a painting. But its still a isometric building on pixel level so simplification is quite imporatant imo.

4
Pixel Art / Re: iso futuristic facility
« on: November 24, 2006, 02:32:54 pm »
Looks really nice! 
I dont know if its a centerpiece or a background for this and that ?  however some suggestions that might make it more interesting to look at.

use value to describe form and ditch a few outlines, I think that could make it more dynaimc, But that might not be you goal?

Judging by the cast shadows and the color choices its a scene where the sun(or just lightsource) is somewhat low and not very bright. Boosting
purple in shadows and yellows in the light might make it prettier. As I said I dont know if you are going for colorful and moody or dark and discrete.
It would propably be even more dramatic if you stayed with a desaturated light beige vs a saturated dark purple.

just quick PS colorbalance.  for better or worse.


5
Pixel Art / Re: fairly out-dated warrior animation needs some help
« on: November 24, 2006, 02:19:24 pm »
Oh, thanks for all the replies. 

MoD- Oh ok, thanks. Il try to polish up some parts and make a ground for my animation i I can find the time today ^^

steady- Way =)  Nice that someone saw it. Yeah we have our fair amount of projects hehe. And anyone who has some desired skill (gfx, code, music) is most welcome
to join.

JaD -  Ah, yeah i'l try it. I usually use photoshop for everything.. and Image ready for putting it together. Photoshop is perfect for making the actual art in, but there are propably some smoother ways to make it all flow nicley... since I have to basically save each change as a separate file and import it to the other program.
Yepp svensk =)  vart hänger du då? kul o se lite "lokala" folk hoho

Bacca- "Producing Independent 2d Character Animation, Making and selling a short film" by mark simon. Wasnt all that I hoped for but Im not finished with it yet so perhaps the good stuff is around the corner?

just thoughts:
Regarding 'reference' or 'tracing'. Something ive learnd from teaching myself 'art' is that you should never copy something and try to make that into the final design. However doing studys and similar excercise will improve the quality of the piece as long as you do them on a seperate page, Otherwise you wont process the real life information and some of the challange disappears from the work, And humans want a challange or we will stop learning.  However, I think I could do tons of more pixel animation studies, and real life studies for that matter. Usually I do studies when playing games. wich is kinda of a bad way to go about it I guess, since it will mostly lead to confusion. Anyone has a nice archive of 'walk' animations and maps online? =)

Il try to rework the animation today. Thanks for all the comments

6
Pixel Art / Re: fairly out-dated warrior animation needs some help
« on: November 24, 2006, 04:21:02 am »
Sorry for that. Apparently photobucket made it into jpg instead of bmp. dno why..  Heres the real map



I dont know, seems like that would just take me back to square one as far as everything goes, But even tho the design is quite poor and lighting and colour not really that exciting either, the form works as far as 4 limbs a body and a head goes. I thought that perhaps it would be alot easier for people to possibly edit the work and give me tips on animation itself if the complexity of the sprite was lower.

7
Pixel Art / fairly out-dated warrior animation needs some help
« on: November 24, 2006, 04:06:01 am »
Hi, I'm quite new to these boards and I guess this will be my official introduction as well.   
 
Usually I just paint and draw (concept design, illustration, fine art, etc) but sometimes I also do pixel graphics since me and my friend makes games (www.nancy-6.com) for
fun and learning. it usually comes down to me making the graphics.. esp when our dear crew members suddenly resigns.

This is an older sprite with animation I did some time ago. I know alot of the color,light,form,design mistakes  but I would really like to get some animation tips because
its something I rarely come around doing and wish to learn more about it.

Walk

Map

The character is for a game we called 'hero' for NDS, I did all the graphics and my friend aron did all the code. It was a castlevania looking action adventure. My first real project and it pretty much shows in the outcome. However the graphics still represent kinda where I stand when it comes to pixel skills. Usually nowdays I just resize painted work and do some final adjustments to them before we put them in a game.

Im reading a book about 2d animation but I havent really picked up anything of true value when it comes to describing motion. Mosly all that is revised and told are tools, budget plans , design notes etc. so It would be super neat if some of you had any magic tips to make animations smoother and more attractive.
Thanks!

c_.

8
Pixel Art / Re: [WIP] horned lil' devil
« on: November 22, 2006, 12:21:25 am »
yes =)  surt. perhaps the horn could pick up some relected color from the ear? and a bit of colorimperfections would be cool too. esp on the horns, look metalish now  =)

c_.


9
General Discussion / Re: Official Pixelation OT-Creativity Thread
« on: November 21, 2006, 11:30:54 pm »
way paint thread.

Animation style illustration test.....


A few concepts for an RPG we did at nancy-6  (www.nancy-6.com we make games if you wanna jump on a projects just PM=))





and other random spare time crap..





 Other version.. kinda liked it in its own way too.



c_.

10
Pixel Art / Re: [WIP] horned lil' devil
« on: November 21, 2006, 11:06:23 pm »
Id the light comes from the top left. The light would propably hit larger parts of his forehead , cheekbones and shoulders.
Perhaps some more contrast between core shadow/cast shadows  and  highlights. Right now its basically just a light outline.


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