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Messages - Fly
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Pixel Art / Re: Game title screen [C&C]
« on: September 16, 2014, 04:46:45 am »
Some more updates..I think I'm going to worry about colors at the end of this one. There will be a lot of lighting work I need to do then. For now any help with layout or anatomy issues would be greatly appreciated.


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Pixel Art / Re: Game title screen [C&C]
« on: September 16, 2014, 01:09:42 am »
5 minutes in photoshop, playing with the purples and highlighting with layers. -- Not happy with the colors, but I think its heading in the right direction. Thanks for the help Manupix.

Do you or anyone else have any crits on the layout or anatomy right now? I'll keep posting updates.


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Pixel Art / Re: Game title screen [C&C]
« on: September 13, 2014, 09:51:26 pm »
..What I sometimes do when I'm not finding my way with colors is messing with PS indexed mode color reductions.

Thanks man, I do that myself sometimes and I think it really can help. There are just so many areas where this image needs work. It's hard to decide where to start. I'm still questioning the layout.

..why not use an existing 'universal' palette such as DB's or Arne's as a starting point?

-- As far as using a pre-existing palette like DB's/Arne's, (great palettes) I really like Fool's colors and think they might work well with this. I just worry about how well I'll be able to pixel lighting and reflections with those palettes. Should I go higher contrast? I plan on having the gold trophy and beam above it emit some lighting. I'd love to get maybe 2 or 3 separate light sources of different colors. Where should I even begin?

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Pixel Art / Game title screen [C&C]
« on: September 13, 2014, 07:07:43 pm »
Hey guys looking for any kind of advice I can get on this image. It's a title screen for a game. Premise of the game is warriors from different historic times battling for treasure. -- I really like the BROFORCE style banners and title screens. I used them as a reference for some of the colors and character looks. I'm open to change anything.

Please help me correct layout or anatomy issues. Also I'm not that happy about the current color scheme. In the end I would like there to be a gradient background of some sort...and I plan on having a lot of reflection from the gold trophy and maybe some fire/lightning? who knows... I really could use some help though. I am feeling burned out due to a lack of creativity with this piece. Ultimate appreciation for any help, and everyone who gives advice will be given credit in the game.

NEWEST


ORIGINAL


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Pixel Art / Re: GAME MOCKUP - Color pallete issues
« on: January 28, 2013, 11:47:21 pm »



update, changed the ramp from yellow to blue on the leaves in the foreground and canopy.

This looks much nicer Dusty..Thanks for that input.

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Pixel Art / Re: GAME MOCKUP - Color pallete issues
« on: January 28, 2013, 11:30:29 pm »
What's going on with the horizontal stripes of pixels on the foreground trees? I find them pretty visually distracting and I'm not sure what they're supposed to be adding to the trees. Also the grass is just... cut off. Definitely needs more shape to it so it doesn't look artificial.
The horizontal pixels were an attempt at exploring new styles. That's actually one of the main things I like about the trees, hehe.. Almost all of the rest I don't really like.

I'm totally going to add more thickness to the floor tiles. This is a pretty early on version. I just wanted to tackle the color issues first, before moving forward anymore.

Color-wise I think maybe it could be more vibrant. When I see trees and overgrowth like that I think healthy nature. However the colors of the canopy and grass look almost brown, as though it's all dead. You might also want to try shifting your darker shades of green to blue, rather than yellow.

Thanks, I'll try that.

I'm also a little confused by the two types of trees you have here. You have a clearly much larger set of background trees that look very nice and natural, but the foreground tree is smaller and straight as a ruler. Why not incorporate the platforms and branches into the background trees, rather than having two different types of trees going on? Besides that the foreground tree appears to be floating, and the shade of brown is rather sickly in my opinion.

This was more of a practical mockup. We're sticking the tiles into an engine and messing around with them. So I don't really know how I could make the platforms work on the background. It will parallax freely from the area where the sprite will move. If you could give me an example, I would love to see how it could be done.  --- As for the straight as a ruler trees..That's just all I could think to do for easy tiling. Any help on that would be awesome too.

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Pixel Art / Re: GAME MOCKUP - Color pallete issues
« on: January 28, 2013, 10:48:51 pm »
What are you talking about... I kind of like the color, especially in those layers of background trees...

Thank you halffish. I really appreciate the positive feedback. I just feel like the colors are off somehow..I don't know why. Maybe it's because I've been staring at it for months

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Pixel Art / GAME MOCKUP - Color pallete issues
« on: January 28, 2013, 09:54:57 pm »
Hey guys... Working on a little project, but I'm running into some serious problems with my colors. I've never been good at creating an effective palette, as you can see in the image below.

This piece is heavily inspired by Vierbit and Slym, I appreciate the help they've given me...but they are pretty busy folks and I hardly get to talk to them about getting some pointers on this.

Would anyone mind helping me figure out the issues I have here?




1 thing that is really important is to keep the black area right around the edge of the rocks... This has to do with some transparency issues with the water in a program. -- Hard to explain, but please consider this black unavoidable.

--- The blue squiggly line is water :)

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Challenges & Activities / Re: PIXEL ART DAY, STAGE 2!!!
« on: August 13, 2008, 07:16:28 am »


Camel, City with smoke stack, Sunset beach, boogie man face, shade design

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Pixel Art / Re: [wip][nudity] Re-interpretation of old artstuffs
« on: December 01, 2006, 06:37:14 pm »
This is turning out nicely. I think maybe if you added a little pink or purple flower behind her ear it would give more of that earthy feel.

Also I think that the way the area around the belly button is colored makes it look like she has a pouch. Almost like a gorrilla would have. You know that lighter color thing, where there is less hair. Maybe if you kind of merged that dark and light better it would look thinner and she would look less chunky.

I just think if you are going to give a female such beautiful brests, and great legs and arms, that it would look better if she was thinner in the waist.

Also her chin is a tad masculine.

This is a great piece...Hope this helps you make her as beautiful as possible.  :)

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