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Messages - soldat
Pages: [1] 2 3 ... 8

1
Pixel Art / Re: PicoShooter
« on: June 16, 2009, 07:50:27 pm »
i love it. please keep me updated to this project and finish it!

i see large graphical potential in this simple and neat style.

2
Pixel Art / Re: Shmup graphic problems
« on: February 12, 2009, 08:01:50 pm »
uhm...it's confusing. You're trying to challenge our sense of depth, arent you? well...you're still creating depth...in quite a standar way I might add. If you want to make it confusing you should create completely opposite lightsources for each part of the ship....and I think stop working on this ship so much, draw some other ship shapes and try many ways to make all of the plains in the ship look like where they're not supposed to be.

Maybe look at Escher, and then look at cubism

i will post an update! your ideas is jsut fine!

You might want to check out his PJ page Conceit. This isn't his first ship by far.

http://www.pixeljoint.com/p/7611.htm?sec=icons

I personally love the project, but this new style is so crazy delicious I want all ships remade :)

Thank you Gil fpor this comment of yours!


it meens a lot to me what you said! indeed all ships will get a remake for real! but i need to finish this new style i am improving there!

the ni will rework all older ships one after another, in addition finish the rest of the set which i did not show to the public. then the coding of the levels and everything else wil be done..


once again MUCH thanks for oyu comment and interest in my project!

3
Pixel Art / Re: Shmup graphic problems
« on: February 11, 2009, 02:33:27 pm »


this is what i showed ptoing. we then worked on ideas how to make it more impressive while it not looks like a physical object with lightsource and "real" shades.

that is the result for now:

ptoings version->

i used my own colours but they look similar to ptoings. i simply lowered the colours of my old piece.




4
Pixel Art / Re: Shmup graphic problems
« on: February 11, 2009, 01:36:28 pm »

Ptoing did this friendly edit for me after i told him what i want my sprites to look like and send him a few of my sketches. he created this style and helped me a lot with it:

Did you create this thing initially?

yes i did this versions first



and then this edits like that one here:



and the nfinally i ended up with that which looks very similar to ptoings edit. i am not so happy with it at the moment.




Question, are you flying diagonally in this shmup?
No you are not flying diagonally in this shmup but this ship does.

It looks neat and smooth now, but, for a shump, isn't that a pretty large canvas/ship?

Sokota

it is a ship of a level where nearly all ships are that big. there are also bigger ships in the game but as well very tiny ones.



i am now stuck with that which not really leads me any further since i don't have any further ideas :(


5
Pixel Art / Re: Shmup graphic problems
« on: February 09, 2009, 12:57:07 pm »
Thanks for the replies.

Ptoing did this friendly edit for me after i told him what i want my sprites to look like and send him a few of my sketches. he created this style and helped me a lot with it:



This is exactly what i wanted all the time in my head but couldn`t bring it on screen.
At this point: Thanks to you, Ptoing.

i will further analyze this style, change it into my colours and tune some of the forms and "textures".

i will show my results based on Ptoings idea later... i first have to understand and "emulate? this graphical style in my own way.


i think it is kindain the #2 ones style but in a new, more weird way. i like it now.


6
Pixel Art / Shmup graphic problems
« on: February 08, 2009, 01:46:17 pm »
which kind of these three styles shall i use for my graphics?

i don`t want to shade them because with shading they look realistic and like real ships. i want them unreal looking and abstract.

so i have one shaded, one simply non-shaded and one in a different style:



1
2
or
3 ?

any other suggestions?

i am really in a crysis with this shadig shi- ....

7
Pixel Art / abstract shmup: new enemy
« on: November 02, 2008, 12:28:30 am »
i think this piece is finally finished.

for style issues: i recommend viewing my gallery and getting in touch with the abstract style which you might or might not like: Gallery

comments and crits on this piece are appreciated, i don`t need a super qualitiy image because this one shows up in my shmup for a split second... "okay" or "well designed" words would satisfy me.



in advance:

thanks all!

8
Pixel Art / Re: New Shmup ships: Fire type
« on: October 04, 2008, 07:46:42 pm »
yeah i get your point here. you are right i was thinking of replacing the colours with some better ones after i finish at lest the first piece.. because it was a lot of work to do it like that .... mayhaps that is the "not soo bad option.." :P

i also want to cant the middle of the first ship so it looks not directly "from above". i agree with you.
the colours: might be your monitor a bit as well but still i think you are right after reading your reply and watching it over and over again.

maybe cant the beak below downwards... so it looks more like "slightly-in-front-top" as you mentioned.
...but i have slight problems correcting that piece in this point and would liek to get mre advice at that issue.

thanks for liking the mentioned parts!

9
Pixel Art / New Shmup ships: Fire type
« on: October 04, 2008, 07:04:04 pm »
I have two new ships in progress and want to hve some feedback and mostly some kind motivation(would at least be not bad)

here we go:




10
Pixel Art / Re: I am still working on te Wings Shmup
« on: August 18, 2008, 12:21:43 pm »
you are right sorry that. Here they are:

<-playership(with small hitzone....)

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