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Messages - Greger
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1
Pixel Art / Re: Body proportions
« on: May 25, 2011, 01:32:31 pm »
r1k, thanks for your answer, фctually I tried to make bases for drawing of man's and female characters, examples of my breadboard models you can look here http://www.wayofthepixel.net/pixelation/index.php?topic=12533.0, as here at an example of the altered base:



What you need to do is to look at this picture;

study it well.

2
Pixel Art Feature Chest / Re: [WIP] Werewolf game sprites
« on: May 21, 2011, 11:02:38 am »
If they did move, you don't have to move them in tandom with the body bounce, they could be offset by one frame and have their own delayed bounce. You may or may not have enough frames for that, though.

They could move up and down with the legs, so when the left leg goes up his right arm goes down and the other way around.

3
Nicely done. The lightened outlines are certainly better. Not that I'd actually recommend you do it for the whole game, of course, as stated before. Now the only thing else I can see could be improved, though, is the palette--it's mostly just a straight ramp, lacking hue-shifting. Making darker colors lean towards blue, and likewise, lighter colors towards yellow could suffice for an RPG like this.

But you have to wonder how the knight manages to squeeze his/her head into that helmet. It's pretty wide..


Thanks gain for the feedback pistachio.  Could you elaborate on what you mean by "Making darker colors lean towards blue, and likewise, lighter colors towards yellow could suffice for an RPG like this.".  I think I get what you're saying but would like some clarification.  Good eye, yes the head is about 2 pix to big to fit into the helmet but whatever.

Here's one of the first rooms for the interior fire dungeon :

<picture>

Again, users will be viewing the sprites at 400%. We're just doing the very base of the maps and adding in things like wall/ground torches, enemies, blocking pillars ect through a game editor that my programmer did up.  Areas blocked off by lava will only be accessible after you've unlocked the water spell which will allow the player to cool lava tiles amongst other things.
I just realized that the perspective is all kinds of fucked upp, you're mixing the old view that so many old fantasy RPGs has with watching directly from above, and it's really, really bugging me out. Make up your mind, it looks like you've just thrown in one perspective into another and then adding another perspective.

4
Pixel Art / Re: Art for a iPhone game
« on: April 30, 2011, 11:37:55 pm »
The distressed and mossy floor doesn't match the perfect shiny brick walls.

I like the LTTP stairwells.

I've never really thought about it, you're right. I need to fix that so that it matches. Thanks for pointing that one out!

5
Pixel Art / Re: security guard
« on: April 30, 2011, 12:46:27 am »
Add so that he looks at the tazer as he starts it up,the size is too small sadly since having him smile as he turns it on would be an awesome small thing you could do. :)

6
Pixel Art / Re: Art for a iPhone game
« on: April 30, 2011, 12:44:22 am »
Dead skeletons on the ground as decoration sounds like a great idea, thanks!
Haven't posted update in a while, been trying to get something to work (easter egg) but it's really hard to get it right.

7
Pixel Art / Re: Help with Tileset / Scenery [C+C]
« on: April 22, 2011, 07:36:42 pm »
The leaves looks like they're ASCII and I like it a lot, adds a lot to the surreal feeling :) Still hating the anatomy of your character however, the arms are almost as long as the character himself :v

8
Pixel Art / Re: Art for a iPhone game
« on: April 18, 2011, 09:08:43 pm »
I just keep on churning out stuff, now I've drawn a scene and a couple of tables.

9
Pixel Art / Re: Art for a iPhone game
« on: April 18, 2011, 04:07:47 pm »
Updated the beastiary, redid the skeleton too:

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Pixel Art / Re: Art for a iPhone game
« on: April 18, 2011, 01:06:44 pm »
I've pretty much just copied the way the stairs look, mostly because I just love the way it looks and it's so easy to decode if it's going up or down too.


Also added black outline to the items.

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