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Messages - Ramagno
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1
Pixel Art / Re: Portrait WIP
« on: August 23, 2018, 12:24:55 am »
Updates:
  • Simplified further moon
  • Added some trees in the background
  • Used black over characters to improve contrast
  • Stoked characters with black to improve visibility
  • Added two new characters in the background
  • Alternative sky

Option 1

Option 2

Option 3







2
Pixel Art / Re: Portrait WIP
« on: August 22, 2018, 01:58:28 pm »
Ideally there should be around 5 characters in the image. I wonder if the background is too busy for that..

Updates:
  • Simplified moon texture
  • Tuned hair shade
  • Flipped composition horizontally
  • Two new characters


3
Pixel Art / Re: Portrait WIP
« on: August 21, 2018, 03:15:39 am »


Thanks all :D Your comments are awesome.
This is designed for a facebook page. Ref: http://i64.tinypic.com/vy3yuo.png
  • I'm struggling to get the moon right :/
  • I left the arm untouched because it's mostly a perspective thing, so I don't want to mess with it yet.
  • I retouched the hand a bit.




4
Pixel Art / Portrait WIP
« on: August 19, 2018, 04:58:05 pm »
Hello World!

I'd love to hear your critique on this portrait I'm working on.

I'm trying to keep it low color count, and this is the pose I'm using as reference: https://pin.it/jvgb5xwtvv3zsz

Original:


Latest edit:

5
General Discussion / Pixel Art G+ Community
« on: December 07, 2012, 01:47:18 am »
With the creation of Communities on Google Plus, I've created a new community for us pixel artists
Its public so you can all enjoy it  :)

https://plus.google.com/u/0/communities/107993743924374455416

6
Pixel Art / Re: AM2R Metroid Sprites
« on: March 01, 2011, 02:46:25 pm »

I started with this one, it's the smaller one for me.
I want to post here some of the enemies sprites as well.
:]

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Pixel Art / Re: AM2R Metroid Sprites
« on: February 20, 2011, 02:06:55 pm »
So first off let me explain, my pixels are rather rusty and i could probably spend hours playing around with these... so the end result isnt really amazing, but hopefully gets some points across.

the larvae stage is a tad bit confusing to look at. also the original looks like it has some sort of claws clutching its floating metroid like underbelly. the shell is really dark, and i think theres too much highlight illustrated on the shell peaks which makes it look like it has this white laced outline. moved the highlight of the underbelly to the front, because i think that helps illustrate where you need to shoot at it a bit better but maybe im wrong. the rest was just a bit of clean up really - which could probably use a bit more.

The enlarged larvae - horned stage i just played with the lighting a bit differently. it seems like from here on out your sprites get really dark. details get hard to read. so i pulled out the front legs a bit with some light, and gave the shell a similar treatment to its previous stage. even when zoomed in on this sprite, its really hard to figure out what exactly is happening on the underbelly and jaw/mandible area of this sprite. it could greatly benefit the sprites overall readability to sort some of those 'unknown' details out a bit more.

State 3 just gets really dark. and while that makes the underbelly particularly readable, its kindof a shame because theres lots of interesting stuff there that could benefit from some lighting. I didnt want to make it too bright, so just hinted at some examples. also had to add a bit more of a tail as it looks poorly balanced with just a nub there. One thing i didnt understand here is where the blue comes in around the mouth? i kept it in but im not sure it really adds anything to the sprite. theres a lot of isolated color groups here. red only used in the eyes, green only used in the belly. one highlight on the foots claw. If you were to give its entire undercarriage some green secondary lighting from the bioluminescent-like underbelly, it could add some extra visual interest while illustrating more visual detail. I made a side point here about proportion of these t-rex like limbs. the upper humorous area of the arm should probably be the longest segment of the arm, not the middle segment. the latter just makes the anatomy look strange

The final transformation design wise looks quite interesting particularly in the head. it seems very castlevania SOTN to me however in design and shading. again giving it a bit more lighting, cleaning up the details and adding some lighting to the underbelly could go a long way here in my opinion. Whats goin on with the leg segments? they look bizarrely long , particularly with the back leg, makes it look unstable to me. I didnt do any edits on this final stage. i have to do some other work, and im sure you could do a better job anyway by taking some time to address some detail tweaks.

On a side note, ive heard of your project before and have seen videos of it - thought it was quite a neat looking. what is its current state of progress at this point?


Noted. I'll be working on that soon.
The project is still in development.
I'm currently working on the queen metroid, and its taking quiet a lot of time, it's been some months since I first started it. We -Doctor M and me- are really busy with our personal life, so we don't have full time availability for the project, but we keep working on it anytime we can.
He told me he has been cleaning a lot of code and having some trouble with animations.
I don't think there's too much work remaining to finally complet the project, and thats definitely great news :)
Thanks for the c&c ^_^

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Pixel Art / Re: AM2R Metroid Sprites
« on: February 19, 2011, 01:56:40 pm »
It's a remake of the original Metroid 2 for gameboy.
http://metroid2remake.blogspot.com/

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Pixel Art / Re: AM2R Metroid Sprites
« on: February 19, 2011, 01:29:06 am »
I'll try to give some more dettail to their bodies, but i think it's not really the most important part from their bodies to make too much emphasis. About the pallets, they are from the same "family", but different monsters so I prefer making differences (you can see how the first one has more saturation than the last one)
:]

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Pixel Art / AM2R Metroid Sprites
« on: February 17, 2011, 11:15:30 pm »
hey everyone. i dont know if you know the am2r project. im the spriter behind it and i would appreciate all of your wonderful c&c
these are the metroid sprites already made public so far

some references to have in mind



the visual style should match the one on metroid zero mission.
i'm open to any c&c and im loving them :)

http://metroid2remake.blogspot.com/

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