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Messages - Voxxitronic
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1
Pixel Art / Re: Forest Tiles
« on: October 19, 2013, 03:06:09 am »
Just a little. Your stuff is great, though. Keep it up  ;)

2
Pixel Art / Re: [C+C][WIP] THRASH: Orange vs. Blue
« on: July 24, 2013, 05:32:48 am »


Oh yeah, mighty morphin' motherfuckers.

I need to go to sleep.


3
Pixel Art / Re: [C+C][WIP] THRASH: Orange vs. Blue
« on: July 23, 2013, 09:25:42 pm »
I will certainly merge these posts, but I'm not sure if anyone would actually check a thread for more progress if it had the same post count.



Punchies.



Walkies.

CC greatly appreciated on both of these.

4
Pixel Art / Re: [C+C][WIP] THRASH: Orange vs. Blue
« on: July 23, 2013, 06:33:28 pm »
Small update. Jump and boost.



Now with effects:



CC appreciated. Subject to change.

5
Pixel Art / Re: [C+C][WIP] THRASH: Orange vs. Blue
« on: July 23, 2013, 01:42:27 am »
Your post never went unread, Fahrenheit. I just never got a chance to do it until this post. Like the spawning tube in the control room, the characters will have an outline at all times. I also changed the palette taking PypeBros's suggestion into account, and I agree. Added a new roboknight sprite that is much easier to look at and to recreate. Organized and updated the little library at the top.

6
Pixel Art / Re: [C+C][WIP] THRASH: Orange vs. Blue
« on: July 21, 2013, 03:50:04 pm »
Proper spawnroom, better control points, grind rails, new doors, and jump/gravity pads.

7
Pixel Art / Re: [C+C][WIP] THRASH: Orange vs. Blue
« on: July 20, 2013, 02:22:54 pm »
Small update, new character sprite, more how I want the game to look.


8
Pixel Art / Re: Art direction WIP
« on: July 20, 2013, 12:50:07 am »
You could paste the heads of the characters on the disc, or to take it a step further, make the heads the discs themselves.

Example:

9
Pixel Art / Re: [C+C][WIP] THRASH: Orange vs. Blue
« on: July 20, 2013, 12:06:35 am »
I love it, but I will have to think about it.

10
Pixel Art / Re: [C+C][WIP] Color-based team warfare platformer
« on: July 19, 2013, 08:34:18 pm »
Thanks for the crit! I agree, blue was a bit duller. I changed the palette a tiny bit, added a spawn thing with a base, and added a point to capture. Hopefully this shows a better idea about how some of the blocks work.

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