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Messages - Lee N
Pages: [1] 2 3 ... 10

1
General Discussion / Re: ASCIIPaint
« on: November 03, 2010, 01:08:00 pm »
Just scratching the surface, here. Nice tool. I don't know how to put symbols on top of the dither patterns yet, is there a way? Using layers, I guess?
You can't, it's a limitation in ascii/ansi. The dither patterns are separate characters and only one character can occupy a space at a time, and since there's no transparent background colour layers won't help you in this matter - only the character in the top layer will be visible.

edit: I love the tool btw, keep up the good work.

2
Pixel Art / Re: Demake dump
« on: November 03, 2010, 11:03:19 am »
I asume you will move to sweden then?
Junkboy is swedish.

3
Pixel Art Feature Chest / Re: Valkyrie no Bouken - NES sprites
« on: April 07, 2009, 02:12:45 pm »
First of all, I love what you have done with Valkyrie no Bouken. Really fantasic work here. :y:

But, the tree has been bugging me for a while - and I think i finally figured out why. It reads as if the trunk is overlayed in front of the crown rather than being a part of it, and this might be because the trunk has such a light brown colour. Maybe you could use a darker colour for the trunk and have the crown of the tree cover up more of the extended branches to pull it back in and incorporate it more into a single body.

4
General Discussion / Re: Pretty Pretty Pretty...
« on: April 04, 2009, 07:47:11 am »
The game is really cool, surprised it hasn't been done before.

What about Crush?

http://www.gametrailers.com/player/usermovies/91380.html

5
2D & 3D / Re: Low Poly Pixel art attempt
« on: September 13, 2008, 09:40:14 am »
You need to turn off texture interpolation too.. that's what's making it blurry.

6
General Discussion / Re: Official Off-Topic Thread
« on: August 28, 2008, 07:07:19 am »
Pixelation has been noticed by Kotaku!

.. Japan has taken notice too:

http://www.inside-games.jp/news/309/30919.html

7
Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: August 19, 2008, 05:22:20 pm »
Oh wow! I just looked on Wiki, and you're right, there is a female boss by the name of Splash-Woman.

This is what she looks like (in greyscale at least):



It's from the official achievements list for the game:

http://inside.mygamercard.net/2008/08/12/achievements-for-mega-man-9-reward-the-hardcore/


edit: apparently they didn't appreciate me hotlinking directly to their server, so I fixed the image url.

8
General Discussion / Re: Megaman 9 with 8-bit graphics
« on: August 15, 2008, 11:02:04 am »
Do you know if he copied gfx he saw from footage or are all the gfx he uses from MM4 or other MM games? If yes, that would be sad.
I think he copied the tile sets from the videos of Mega Man 9, the tile sets look new to me.

You can compare to the old Mega Man games here if you feel like it.
http://www.vgmaps.com/Atlas/NES/#MegaMan


edit: Here are some new screens of the game directly from Capcoms press section:

http://nihon.se/MEGAMAN9All-25477-378.zip

9
General Discussion / Re: EOB, Dungeon Master, Black Crypt..
« on: July 22, 2008, 05:38:35 pm »
with relevant bits changed on the screen orientation according to what geometry they needed.
Isn't that true for all tile-based games? Also, how does it contradict the fact that it does have fluid animations with a tile set? Tile animations are hardly exclusive to this game.

10
General Discussion / Re: EOB, Dungeon Master, Black Crypt..
« on: July 22, 2008, 05:26:31 pm »
Since there is not fluid scrolling in those games you just have different views of the corridors and that's fine enough.

Phantasy Star on the Master System have fluid scrolling of 3D dungeons, and it does use tiles to draw everything.

http://www.youtube.com/watch?v=d1YskvlZqqk

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