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Messages - Martyr
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2D & 3D / Orthographic testings
« on: November 17, 2011, 12:10:36 am »
Planning to make a quick 3d scene and do orthographic sprite stuffs... and I dunno  :crazy:

Test with some old unfinished 3d thing I made

Looks a bit decent so far. 32 colors, could lower it to 16, will probably just use 64 or 128 for the entire scene, we'll see.
Need to mess around with anti-aliasing a bit (but keep the crisp outline).

/e Please punch me in the face if this is supposed to be in Low Spec Art.

General Discussion / Re: Hand Anti-Aliased Bitmap Fonts
« on: November 14, 2011, 06:17:50 pm »
Use bitmaps with anti-aliasing against a black background, and do some additive blending?

General Discussion / Looking for isometric game engine
« on: August 29, 2011, 09:01:24 pm »
Always wanted to make an isometric game. Making the assets isn't difficult, but my coding skills are only rudimentary. I'm looking for a relatively artist-friendly engine that's free, but those don't exist (or at least I couldn't find them). Might consider making a mod for a commercial game engine instead, but I'm aiming for a pretty particular graphical style, and modding a commercial game would limit the amount of people who would be able to play it. Could also use Game Maker, have some experience with that, but building 2.5D games in that is completely new for me. Any tips?

2D & 3D / Re: A PSP-ish thing - wip dump site
« on: July 19, 2011, 07:28:21 pm »


168 tri 64^2

2D & 3D / Re: A PSP-ish thing - wip dump site
« on: June 11, 2011, 11:11:15 am »

Nyan cat.

2D & 3D / Re: A PSP-ish thing - wip dump site
« on: May 14, 2011, 08:50:07 pm »

2D & 3D / Re: My isometric tiles c+c plz
« on: May 10, 2011, 12:31:36 pm »
What's this for exactly? I wouldn't mind helping out with some pieces.

Pixel Art / Re: sprite crit
« on: May 09, 2011, 11:02:39 pm »
Left hand movement should be more synchronized with the right leg. Right arm should be synch'd with the left leg.

2D & 3D / Re: My isometric tiles c+c plz
« on: May 09, 2011, 09:42:43 pm »
Do you render out textured geometry or simply paint the wall from scratch?

2D & 3D / Re: My isometric tiles c+c plz
« on: May 09, 2011, 03:40:41 pm »
Oh sweet, an isometric game is totally something on my to-do list.

Anyway, I assume the gray walls are concrete-ish? If so, I'd suggest you tone down the edging on the concave parts and add more (subtle) variation to it.
What are the blue stripes for? They don't make sense. If it's for decoration, then try just having the lower half painted, if it's for orientation purposes, try having a single, broad stroke. Could also try breaking up the wall into concrete slabs:

Maybe with some (rusty) bolts embedded into them. If these are supposed to be placed outside, have some dirt on the bottom. If they're indoors, have some shadow at the top.

Panels look too "perfect", all perfectly straight with too little colour and grain variation. All the nails are perfectly placed, spice it up a bit.

/e I didn't actually read your post so pardon me if some things have already been pointed out.

/e2 Windows really should be framed.

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