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Messages - Knight-Pixel
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1
Pixel Art / Re: Plane Sprite (inspired by Dodonpachi)
« on: January 11, 2011, 04:51:49 pm »
Sorry for the double post, I've added colour and changed the shape of the wings to be more geometric.


2
Pixel Art / Re: redd and blou
« on: January 11, 2011, 11:19:35 am »
i'm loving how this is going, but the jumpiness when Blou changes direction and his eyes switch sides is a little offputting. I know it'd need twice the sprites to keep the asymmetry, but it's a little niggle I saw. Can't wait to see this done!

3
Pixel Art / Plane Sprite (inspired by Dodonpachi)
« on: January 11, 2011, 01:40:45 am »

I wanted to capture the high contrast blocky shading you can see in the Critique thread for Dodonpachi http://www.wayofthepixel.net/pixelation/index.php?topic=4211.0

After looking through various old threads I discovered that thread and found it very impressive, so I thought I'd have a go myself.

The shading is very basic for starters, and I haven't introduced colour, I wanted to see how easy it was to mock something up entirely in greyscale.

4
Pixel Art / Re: [C&C] Animated Fire
« on: January 08, 2011, 10:56:18 pm »
I like it, you've captured the flickering aspect nicely, and the use of dithering makes it surprisingly smooth for pixel art! If I could make one criticism it seems to be a little too ball-like, if the tongues of fire extended outward a little more it would add more dynamism to the whole thing.

5
Pixel Art / Re: Water Tile WIP
« on: January 08, 2011, 10:53:40 pm »
I've tried to remove the obvious line, I can't see any others but it seems to be a bit...crowded if you get my drift?


6
Pixel Art / Re: Beginner Starting with Tiles
« on: January 07, 2011, 03:36:02 pm »
For the red brick one the brick pattern is a bit random. If you were to look at the side of a house the brick on the level above stops halfway past the one below, like this:http://www.andrearosen.com/wp-content/uploads/2011/01/texture-red-brick-wall.jpg

Besides that the colour looks nice, the bricks could do with a little bit of shape to them, perhaps a strong highlight along the top edge in a light red.

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Pixel Art / Re: Walking!
« on: January 07, 2011, 03:33:26 pm »
I think perhaps the problem with the 'downward tiles' is the fact that the grass is pointing in an unnatural way. The upward tiles are accurate because the grass grows upwards, so the tips of the grass are going to be visible. The downward tiles would look more like: http://www.thefieldposition.com/wp-content/uploads/2009/07/latham-corn-field2.jpg

except pixelled obviously. You need to show the strands of grass merging in with the mass of green in the centre.

I like your grass texture, but I think the strands of grass need to appear longer.

8
Pixel Art / Re: [WIP] Female Gunslinging Character. (First try at female)
« on: January 06, 2011, 03:55:40 pm »
From what I can tell the torso seems to be a little distorted, her stomach seems to be pointing one way and her upper chest slightly to the left, and it's making the pose look a little odd. The arms too are a little strange pose-wise, what is her right hand doing? Perhaps the left arm fully extended would look more dynamic as she shoots upwards.

I hope that wasn't too harsh, I like where you're going with it :)

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Pixel Art / Re: redd and blou
« on: January 06, 2011, 03:45:15 pm »
Well to start with I love the character design, it's quirky and you can see enough similarity in the characters to see them as brothers. I love how they wobble when they run, although it seems a little false, maybe the top of them would lean a bit further and delay slightly before wobbling back. I really like how you made them dance too, it reminds me a little of Spore.

Are they going to remain flat colour or will there be some additional shading at a later stage?

10
Pixel Art / Re: Walking!
« on: January 05, 2011, 12:21:14 pm »
I don't think the character lingers enough on the steps, if you take a look at how you walk you place the foot, then shift weight to it, then move forward. I think if the frame where the step has been taken is there for a few milliseconds longer, the walking will appear more realistic.

I like the character, very cute :)

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