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Messages - Pixelfish
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1
I actually think these are pretty funny, not very offensive. The caption for the first one is just hilarious, IMO.
TBH, though, I think perhaps you have relied too heavily on gradients, and isometric design. Also, it seems that while the images have a relatively good grasp on lighting, not much is taken into account for shadows. The apple is one of the only things in the image that can't be drawn in the isometric formula the way everything else is, and I think that is what is most lacking here. You should do yourself a favor and abandon the dithering. It can work, but until it works without the dithering, it likely will appear to be a cover up.
Don't be afraid to freehand the lights on the apple. you want subtle vertical streaks and glossy highlights, with speckles throughout. Definitely want to up the contrast there, could probably do it with fewer shades and a single, maybe 2 highlight shades.
You are on the right track here without a doubt, I like the style and the sense of humor is fantastic. Try to start designating a larger three dimensional space where you can account for a single (and in the future multiple) light source(s), and then draw highlights and shadows based on that. Don't be afraid to look at references for things like apples, too. You don't have to be photorealistic, but it's healthy to train your eye on what things really look like, and how light really interacts.

2
Pixel Art / Re: Professor walking
« on: June 10, 2009, 08:17:37 pm »
Not trying to attack anyone's work or say that nothing has changed, but it bothers me to see someone argue with critiquers. The work in this thread has improved, without a doubt, obviously robotacon has a desire to move forward with his work, but what I mean to say was that you should not necessarily make the changes advised in all critique, but to take all of it to heart, or at least appreciate the intention, which was to help. Helm and Christie are not perfect or professional necessarily, but they are far more experienced, and I think that shows. His work is definitely good, but I know that no one thinks it is perfect, or really anywhere near that, despite all of the claims about "style." Referring to the problems in your work as your "style" is the ultimate crutch, and will never help you as an artist. I've done it, and I've seen so many pixelartists do the same thing.

I agree, though, at this forum people are constantly throwing around really oddball suggestings, and good suggestions are constantly being shotdown in really oddball manners, and I don't think you should take all of these to heart, but there's no place for a feeling of pride and stubbornness around making big strides, revising one's methods. That's the healthiest thing you can do as an artist is to force yourself to leap forward; your comfort zone will always ruin your work.

3
Pixel Art / Re: Professor walking
« on: June 10, 2009, 09:53:46 am »
I would like to say as an observer looking in that you have been very rude to very skilled people who were just trying to help. I am particularly surprised at the persistence of these people in attempting to help you with your work, as I personally would not have bothered. If anyone ever gives you advice on your art you should take it. I've been where you are, I know it's hard, but you are not in a position to be arguing about animation with helm or christie, and your work shows it. Take that with a grain of salt if you like, which you obviously do. I'm sure you are an intelligent person, but you have much to learn, as we all do.

4
Pixel Art / Re: Starship thingy WIP
« on: October 16, 2008, 08:20:32 am »
the shading in the revised version is the perfect example of what is described as pillow shading in pixelart. You've used outlines to create a shading pattern and then consistently followed them in. Not only is it unnatural according to any kind of lighting, it is offensive to the eyes. One of the first lessons you should learn in all of this pixelling business is, do NOT do this.

5
Pixel Art / Re: [WIP]Monkey King
« on: September 23, 2008, 07:47:21 pm »
I think both arms are off of their proper locations, moreso the extended right arm. I also think that too often your shading follows your outlines, you should try to depend on those less. The sword can be done with shapes in tones and in a more appealing way, the way you have it now, with the outlines and simple shading causes it to lose any material properties. The same goes for the ornamental pieces on his helmet. Quite simply, doesn't look metallic. Also, the outlines on the lips and bright red, in combination with the low-contrast teeth bother me. In general, I think the use of sel-out hurts the piece, as does the excessive outlining, but in general I like the drawing and color choices.

6
Pixel Art / Re: Ice Lion
« on: July 31, 2008, 05:57:17 am »
Body build a bit confusing...  Check with a more competent source, but I think it is a bit off cat's nature, more like pavian...
 Maybe something like that would fit better?



Perhaps, body is small compare to his head, i just point out the overall body shape.
What I really want to say is excellent edit, nice piece.

7
Be careful not to start shading in the line stage, the piece is going to start having a good deal of pillow-shading problems, especially from the monochrome version. I would get the piece down to the two-color stage before you shade anything, and be sure not to use your drawing to shade the piece, it can only deceive you.

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Pixel Art / Re: Zufub PIXart
« on: June 23, 2008, 06:57:09 am »
My best recommendation here is draw before you pixel... not sure what to say here.

9
Pixel Art / Re: Bong.
« on: April 21, 2008, 09:42:35 pm »
It doesn't really strike me as glass, or acrylic, or metal, or anything else they make bongs out of, or to be given any particular thought. But it's cool enough, maybe stretch yourself more next time.

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Pixel Art / Re: Something On and Off
« on: April 18, 2008, 11:32:03 pm »
Thanks alot Helm, everybody, for the help.



 I don't agree with that edit at all  :o

 Its assuming the wrong angle.

 The only problem, IMO, is the palm in the lower right is too droopy. Check the photo again for reference of how it should look. The whole right edge of the hand ( excluding the fingers ) needs a facelift.
You are certainly right about that, Evileye, I guess I idealized it too much. I don't know if I will fix, not immediately at least, but thanks for the diligence.

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