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Messages - S51
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1
General Discussion / Re: The gathering of the Fad Avatars
« on: October 11, 2006, 07:02:55 pm »
The C64 sprite is really cool looking, but the shadows make it look like you have very large cheeks and a concave upper lip.  :P

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Challenges & Activities / Re: Commercial Critique Suggestion Thread
« on: October 03, 2006, 09:40:39 pm »


Not the greatest game, but the art was really cool and there are a lot of clear screens and sprites available.

3
Pixel Art / Re: I have been pixelling for 6 months now
« on: September 27, 2006, 02:59:47 pm »
I think one of the problems with the animation of the legs is that you have absolutely no horizontal movement in the knee. Get a mirror, stand in front of it and look at how the angle of your leg changes. Think of the leg as two parts, the thigh and calf. Here is a really crappy looking illustration:



This is a side view, though the same basic principle works in any perspective. In an effort to give the illusion that your character is moving up and down, you basically made his thigh stretch up and down. Then you made it so that his thigh and calf move up and down stretching the ankle. If you want to having him bobbing up and down the way that makes most sense, at least for a martial arts stance, is bending and unbending the knees ever so slightly. His torso doesn't move down because his leg gets shorter, it moves because his knee moves outwards, changing the angles of his calf and thigh. I suppose if you didn't want that kind of bobbing motion you could have him perched on the front of his foot (think muai thai), but it seems like that's not what you're going for.

And yes, it does look like he's touching his invisible dong.

4
General Discussion / Re: The gathering of the Fad Avatars
« on: September 27, 2006, 03:03:35 am »

Been working on learning dithering and antialiasing, plus the likeness is much better (and it reflects my recent haircut   :)).

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General Discussion / Re: Introducing myself.
« on: September 25, 2006, 05:48:47 am »
When you say resolutions, what exactly do you mean? I apologize for such a basic question, but I suppose everyone has to start somewhere. Your edit was extremely helpful, I've been studying it quite a bit and trying to change the way I think about pixel painting (getting away from banding, etc.).

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General Discussion / Re: The gathering of the Fad Avatars
« on: September 25, 2006, 01:38:06 am »


Decided to do one that actually followed the point of the exercise.  :)

EDIT: Added animation with Kabuki Quantum Fighter stylez.

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General Discussion / Re: The gathering of the Fad Avatars
« on: September 25, 2006, 12:10:43 am »
Cure: You're right it has very little in common, my mistake.

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General Discussion / Re: The gathering of the Fad Avatars
« on: September 24, 2006, 07:46:07 pm »


Not exactly like the others, but similar.

9
General Discussion / Introducing myself.
« on: September 24, 2006, 04:58:22 pm »
I'm convinced nobody actually reads these threads, but I figured I'd do it anyway just for the hell of it. I'm brand new to these forums and, having done a lot of artwork over the years (mostly traditional and digital 2D with some 3D modelling in there too), I thought it would be cool to try out some pixel art. I've seen some amazing things here and I look forward to seeing more cool stuff from others and hopefully producing some myself. My avatar is actually the first piece of pixel art I've ever made, I look forward to learning and improving.  :mean:

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