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Messages - Glak
Pages: [1] 2 3 ... 12

1
General Discussion / Re: Old discord?
« on: December 02, 2019, 06:35:15 pm »
Thank you.

2
General Discussion / Old discord?
« on: December 02, 2019, 05:20:56 am »
Hello, I am looking for the discord that used to be associated with these forums.

3
Devlogs & Projects / Re: Call of Saregnar old-school RPG
« on: October 26, 2016, 04:50:21 pm »
Looks great, keep it up.

4
Pixel Art / Re: Drawing a pixel spruce
« on: May 02, 2016, 04:01:02 am »
I think that it would benefit from more contrasting colors.  Also, are you working from a reference?  Most spruces have a rougher silhouette.

5
Youll probably get more relies if you posted and worked on individual pieces. Nobody has the time to look an comment on your whole gallery.

Actually he did post one of his works in a thread and requested comment.  Then two people (myself and one other) replied to him.  He didn't reply or show any new work; our replies fell on deaf ears.  No one is going to waste time replying to him if he can't show that he even reads replies.

http://pixelation.org/index.php?topic=20081.0

6
Pixel Art / Re: First drawing
« on: April 19, 2016, 03:30:39 am »
That's a nice start.  Focus on having a consistent light source.  For example in your image the wizard is holding a glowing ball of green light.  Everything angled towards that light should be brighter and greener from the green light that the ball emits  Everything angled away should be darker and less green.  You sort of did this on his arm, with the lighter area facing the magic, but if you look at the hat you will see that you did the opposite.

If you work on making a consistent light source and at the same time reduce the number of colors per thing (for example, 2-3 colors in the hat instead of the 4+ that you have) then you will also have a much easier time showing volume.  Right now everything in your image looks flat.

7
Pixel Art / Re: HELP NEEDED! How do I better myself?!
« on: April 18, 2016, 04:32:10 am »
First, stop pillow shading.  Here's a simple tutorial that I found for you:


8
Pixel Art / Re: [CC] #lowrezjam adventure game critique
« on: April 15, 2016, 09:30:56 pm »
I can find two bottles of milk.  I also found the fairy queen's grave.  I have no idea what the dark spots are and I am stuck.  Is there a button besides the movement keys?  The game is fun.

9
Pixel Art / Re: Moonlander space ship in video game
« on: April 15, 2016, 04:41:49 am »
The one in the upper right is best.  The triangles give it plenty of strength.  The one in the lower left looks too heavy.  Keeping weight down is a huge concern for spaceships.

10
Pixel Art / Re: [CC] #lowrezjam adventure game critique
« on: April 14, 2016, 02:49:22 am »
My guess it that it won't actually be a problem at all in-game.  You could make it so that the carpet continues off of the top using side pieces instead of using all corner pieces.

In addition to looking good your art also makes the game look fun.  It reminds me of many of the fun games I played when I was a kid.

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