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Messages - Innerscope
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Job offers / Re: [Filled] [PAID] iOS Medieval Card Game
« on: March 11, 2012, 09:11:56 pm »
 :)
Position is filled, thanks everyone!

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Job offers / [Filled] [PAID] iOS Medieval Card Game
« on: March 08, 2012, 07:12:07 am »
I'm an independent game developer looking to hire an artist for my iOS card game.

Title:
"Toesynolo"

Game:
A medieval themed card game with a short story.

I will need the following assets:
• Playing Card (Front/Back)
• Faces of the cards:
   - characters (Dragon, Knight, Princess)
   - in each color (red, blue, yellow)
   - in each number (1,2,3)
   - in each shade (solid, outlined, striped)
• A backdrop for the title screen 320x480
• An in-game backdrop 320x480 (wood table w/ red cloth)

(story part)
• Some intro/ending Assets (will discuss via email/skype):

Who I'm Looking for:
A talented graphic designer.

Payment:
$300

Please send an e-mail to:
tcoolpg@gmail.com

[Edit]
Here are some screens of the test assets and what the game looks like:




Also, it would be nice to be able to Skype or video conference if possible.
Thanks,
-Tim

3
Pixel Art / Re: [WIP] "Ultra Troopers X" Generic Trooper Sprite
« on: August 29, 2011, 09:29:10 am »
A quick edit:

If you want it to look harder then blockier and bulkier are the way to go.
Squared shoulders and jaw and gave him some fists.
Thank you for such an awesome edit! ;D

Added a gun in his hand:

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Pixel Art / [WIP] "Ultra Troopers X" Generic Trooper Sprite
« on: August 28, 2011, 12:48:24 am »
Hi everyone, I'm looking for some C+C on this sprite. Among whatever improvements are suggested, I'd also like to make him look more gritty. (I'm not really sure on the color palette)



Thanks!
-Tim

5
Pixel Art / Re: C&C [WIP] Draconem 2/14
« on: February 15, 2011, 04:36:09 am »

I've been a bit busy with coding, but I managed to get a couple of sprites done.
I redid the dragon and gave him a scar (not sure how well that reads)
I also redid the villager and knight sprites. (the knights cheating a little bit on the 2nd frame it's 17x16, but I'm not restricted to 16x16 for my engine, so that's ok) He probably needs work anyway. Also I pretty much directly used the 16x16 sprite from Tsugumo's tut for the basic outline. Hope that's alright.  ::)

Still trying to get those tiles to work...  :ouch:

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Pixel Art / Re: C&C [WIP] Draconem (update)
« on: January 27, 2011, 08:30:03 am »

Thank you Sollux and FRAWG for your responses!


Next I'm going to do more work to the dragon, and finish cleaning up the grass. I'd like to know how this looks though.

7
Pixel Art / Re: C&C [WIP] Draconem (update)
« on: January 22, 2011, 08:30:48 pm »
that looks like it would be fun.  What is the object of the game?  Eat humans?
Yep. Eat the villagers as they flee to the nearest castle. There are knights and wizards as well. The former can damage you while they attack, and the latter can teleport and shoot fireballs at you. In the tileset you can see the trap spikes which will impale you as you slide over them.  ;)

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Pixel Art / Re: C&C [WIP] Draconem (update)
« on: January 22, 2011, 07:34:00 am »
Sorry about the double post... I read it was ok, as long as it "falls off" the front page.  ;D

9
Pixel Art / C&C [WIP] Draconem 2/14
« on: December 27, 2010, 02:01:37 am »
Hello again,
Thought I'd post an update in case anyone was interested (in what i'm doing or in critiquing)
Figured I'd move some more recent stuff to the top:





(recap)
 I'm working on pixel art for a game I started programming a couple weeks ago. I don't have much experience with pushing pixels (or other art forms), and would like the game to look as good as possible.
I plan on posting other sprites from the game within this thread as well, and would greatly appreciate any critiques on them. Thanks!

Dragon Snake Sprite (users avatar): [edit: I put in an older version of the dragon because I like it more]

32x32 for each "part", although they connect using revolution joints closer together as seen.
Which looks better? I thought about the color scheme of the original and it reminds me too much of the chicago bulls. I'm not that into the green though.
Decided on purple, but it's still in the air.

-Tim

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