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Pixel Art / Re: Plague Doctor [WIP]
« on: May 08, 2011, 05:46:38 am »
The last edit is looking vibrant with the light added, but the dithering is too obvious, and out of place. Try to take the billowyness of the robe into account a bit more, I expect it to hang in a 'U' shape from his arm pits, and roll over his belt a bit (it looks rather self supporting right now).
The beak of the mask curves to extremely, I know plague doctor masks tend to have this droop, but because of its position it seems to 'ride' the shoulder of the robe, whereas I think it would look better if its angle conflicted a bit more. I also think the straight and pointed plague doctor masks look more appealing.
I don't think you're fully taking into account how the light from the lantern falls. The ring caused by the lantern is much to small for it to be believable. The light given from oil/kerosene lanterns is usually dim, but not that dim. Try also making the ground directly beneath the lantern darker; the light should cause a heavy shadow. Take this into account for the top of the lantern, too.
This is a nice start you have here. Strong contrast and shadows will really give this piece life, or should I say; 'death' :3 .
The beak of the mask curves to extremely, I know plague doctor masks tend to have this droop, but because of its position it seems to 'ride' the shoulder of the robe, whereas I think it would look better if its angle conflicted a bit more. I also think the straight and pointed plague doctor masks look more appealing.
I don't think you're fully taking into account how the light from the lantern falls. The ring caused by the lantern is much to small for it to be believable. The light given from oil/kerosene lanterns is usually dim, but not that dim. Try also making the ground directly beneath the lantern darker; the light should cause a heavy shadow. Take this into account for the top of the lantern, too.
This is a nice start you have here. Strong contrast and shadows will really give this piece life, or should I say; 'death' :3 .