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Messages - DtFM
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1
Pixel Art / Re: Portrait: Ewout Genemans
« on: January 08, 2013, 09:56:13 am »
Don't dither the skin. You have enough colours that it is unnecessary, and it adds a fuzzy texture to what should be a smooth surface.

2
Pixel Art / Re: [WIP] Bedroom
« on: January 07, 2013, 01:26:33 pm »


You were definitely right about shrinking the height.

I'm really having trouble with the computer case. I can't seem to find a way to make it readable and not look like shit.

3
Pixel Art / Re: [WIP] Bedroom
« on: January 07, 2013, 10:07:48 am »


I tried suggesting some Venetian blinds, though I really don't like how they look.

As for the purpose of the piece, I'm toying with the idea of making a game where you play as a 25 year old, depressed, overweight, unemployed, uneducated loser for a year, and try to turn his life around. The state of the bedroom would reflect the protagonist's mental state; the more depressed he is, the filthier the room gets. There needs to be a fair amount of empty space in the room for empty pizza boxes, soda cans, dirty laundry, and bottles of urine to amass.

Edit:


4
Pixel Art / Re: [WIP] Bedroom
« on: January 07, 2013, 08:14:18 am »
Thanks for the feedback!



Is that what you were getting at in terms of cropping the bed?

The shadows definitely added some depth, but looking at it now, the shadows being cast by furniture seem to be inconsistent with shading on the surfaces of the furniture.

5
Pixel Art / [WIP] Bedroom
« on: January 07, 2013, 04:52:31 am »
Using Grimsane's warm 32 colour palette. Feedback about the perspective and lighting would be appreciated, the door in particular looks 'off' to me and I'm not quite sure why.


6
Pixel Art / Re: Help Man struck
« on: August 21, 2011, 12:05:18 am »
What is that thing next to the face?

7
Pixel Art / Re: Rejected Skeleton's workshop
« on: July 25, 2011, 08:55:20 pm »
Looks like you just recolored this:
http://badassbill.deviantart.com/gallery/#/d321q1d

8
Pixel Art / Re: Simple tileset
« on: July 17, 2011, 02:08:47 pm »
You are using about 12,000 unique colours. Try to cut that down to a double-digit number.

9
2D & 3D / Re: [Portrait]Girl - Ruby
« on: May 28, 2011, 02:15:40 pm »
How realistic do you want the proportions to be? The head is way too big for that body.

10
Pixel Art / Re: South Park Sprites (without outlines)
« on: May 26, 2011, 08:58:10 am »
Honestly, I say you shouldn't care about the outlines, if you keep the right proportions because *that* small, some colors can look really jarring next to each other.

The colors next to each other are jarring in the show too, it is just part of the South Park aesthetic.

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