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Messages - PiskelDot
Pages: [1] 2

1
Pixel Art / Re: 16bit Character Sprites
« on: June 01, 2019, 11:49:29 pm »
Ok so heres the recent animation I have done for the body sprites before minor modifications.

You'll notice that I haven't animated the body yet, just the legs as the first phase.

Animated Sprites:


Post Modification Sprites: (After Ive fixed the left and right body sprites *Doesn't include cleaning up the animation*)



You can see some pixels shifting? or appearing which means I still need to clean it up abit. I could use all the tips I could get, thank you!.

2
Pixel Art / Re: 16bit Character Sprites
« on: May 28, 2019, 03:23:11 pm »
I think I'll start animating the character within two days because I am having my finals. Iam certain if anything needs to be changed itll get noticed in the animation phase aswell. Still if anyone has any tip to shape the little fella in a better way Iam all ears. Ill post an update within two days, cheers!

3
Pixel Art / Re: 16bit Character Sprites
« on: May 26, 2019, 02:12:21 am »
Thank you!

I thought Id give it one more go, this is the outcome and I think this is as best as I can make it look with this kind of scale and shape. Come to look at it I'am quite happy with the outcome.



Any thoughts? I am sure others can see it with a fresh eye and spot some mistakes or critiques.

This is it scaled 2x and this is how it should look like in game.


4
Pixel Art / Re: 16bit Character Sprites
« on: May 21, 2019, 08:21:33 pm »
Tried to go with all of the pointers you gave Kiana, thank you again so much! Ive tried making the arm bend in the side ways at a different angle ish and make them appear larger to fit in. Hows that?

5
Pixel Art / Re: 16bit Character Sprites
« on: May 20, 2019, 03:23:17 pm »
Thank you so much for the feedback Kiana!

Ok so regarding the toes, I saw that everything was lining up except for those little feet, so instead of changing outlines I simply changed the shading of the toes. I've also applied the same concept for the arms where I felt the shoulders were protruding abit? and re-shaded them. Another thing was how the arms in the front view felt like they weren't part of the body, so a friend of mine removed some of the outline and it looked much better. Concerning the back I've also re-shaded it abit and tried to fix the proportions by giving a shadow where the head and the body intersect and shortened the toes so the whole sprite would be shorter by one pixel. Right now the only thing that I feel that could use some fixing are the arms on both side views, they feel abit wonky? maybe smaller than the front and upper view? What do you think?


6
Pixel Art / Re: 16bit Character Sprites
« on: May 18, 2019, 11:14:38 pm »
Even though the top one suffices Kianas critique regarding the hands, it some how doesn't make me content about the proportions and some how the hands being one pixel longer makes it abit more coherent? I have no clue why.

This one has the new back sprite Ive made and a couple more tweaks with the arm shades along with the side view arms being shortened just one pixel down from the original, but still being longer than the up and down sprite views.



I could realllly use one last critique before I start working on the animation sprites as it'll be too late for me to touch it up again or edit it.

Thank you so much in advanced, always loved this community so thank you for all the help.

7
Pixel Art / Re: 16bit Character Sprites
« on: May 18, 2019, 10:17:33 pm »
Ive tried to give it a couple more edits and adjust the arm size.

My only problem here is that I have this feeling that the side views look abit smaller compared to the top and bottom views

8
Pixel Art / Re: 16bit Character Sprites
« on: May 18, 2019, 03:14:44 pm »
Thank you for your feedback, Ok so this a shooters game lots of PvP going on, modern time. We haven't picked which year exactly, but there will be alot of 90s vibe from the looks of the tileset that I'll be working. I cant make a mock up right now since I am not finished with the basis of the tileset. Our characters will be zoomed in twice so its really important for me to have the character looking sharp as all of the details will show up. I tried stretching the arms with the down view abit, but I still have the side views having their arms one pixel longer. Some how the perspective is still maintained? Like I can some how imagine the arms being abit longer when the character rotates as a bigger part of the shoulder shows up and so the view on the arm kinda changes? Thank you so much for your help, pleas keep it coming!

9
Pixel Art / Re: 16bit Character Sprites
« on: May 17, 2019, 07:40:16 pm »
If I'am not getting feedback does that mean the piece looks good or usually the response takes abit longer?

10
Pixel Art / Re: 16bit Character Sprites
« on: May 16, 2019, 09:55:26 pm »
Bump

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